Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Story Hour
die_kluge's story hour - The Lost Continent
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="der_kluge" data-source="post: 1289303" data-attributes="member: 945"><p>Game #4 (November 16th)</p><p></p><p>It did not take long for the reality of the situation to set in. Not only had a dragon destroyed their vessel, leaving them stranded on a strange continent, but now strange magic within the tomb of the lizardman king has propelled them into the future.</p><p></p><p>"Gauging by the growth of this moss", Dzintra speculates, "I'd say we're at least five to seven years into the future."</p><p>"Great", Rath exclaims sarcastically, kicking at a rock. </p><p>Mournax responds in turn, "This place is awful, and now Valgo believes that we're dead, and has left for god knows where. We don't even know if he's alive or not."</p><p>"Perhaps the Great Provider can shed some light on that question, Mournax", Nytor responds.</p><p></p><p>Nytor casts a Divination to determine if Valgo is alive*. "Yes", Nytor replies.</p><p></p><p></p><p>The party ruminates over what they should do. "We've got no where else to be", Rath explains, "we might as well finish ridding that dungeon of evil. I've sworn an oath to rid the land of evil if I am capable of doing so."</p><p>"You died in that dungeon, if you recall, Rath", Mournax responds.</p><p>"Yes, and I am truly sorry for that. I have learned a valuable lesson. I believe that if we stick together from here on out, we can accomplish great things."</p><p></p><p>Mournax ponders the situation, "When we descended the stairs into the dungeon, we could still see outside, at least until we turned a few corners. I do not recall the sun rising and setting over and over when we did that. Perhaps the magic of the tomb does not activate so long as the door is open."</p><p>"That is an interesting theory", Rath responds.</p><p>"I can Stone Shape the doorway to block the door from closing on us", Nytor suggests, "a few could go into the room to investigate, and the rest could remain outside."</p><p>"Right", Bax responds, "someone could wait outside for an hour, and then open the door back up. If the people inside felt that only a few seconds had passed, then we would know that it doesn't work.</p><p></p><p>With their theory in hand, Nytor Stone Shapes the doorway, producing two obtrusions to block the door once it is lowered into the floor. "That should hold it."</p><p>Rath, Dzintra and Mournax journey downwards to the golem room, where the stone golems were destroyed. The rest of the party remains outside. After moving down the stairs, Mournax's keen ears here the sounds of stone gears straining, and then a "crack!" as something breaks. "I think we broke the mechanism", Mournax says.</p><p></p><p>Waiting in the room for an hour, they emerge safely, and are confident that no more time passes on the outside so long as the door remains open. "It's safe for us to continue on", Rath says, "let's go!"</p><p></p><p></p><p></p><p>* I changed my mind from the end of game 3, and determined that he was, in fact, alive.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1289303, member: 945"] Game #4 (November 16th) It did not take long for the reality of the situation to set in. Not only had a dragon destroyed their vessel, leaving them stranded on a strange continent, but now strange magic within the tomb of the lizardman king has propelled them into the future. "Gauging by the growth of this moss", Dzintra speculates, "I'd say we're at least five to seven years into the future." "Great", Rath exclaims sarcastically, kicking at a rock. Mournax responds in turn, "This place is awful, and now Valgo believes that we're dead, and has left for god knows where. We don't even know if he's alive or not." "Perhaps the Great Provider can shed some light on that question, Mournax", Nytor responds. Nytor casts a Divination to determine if Valgo is alive*. "Yes", Nytor replies. The party ruminates over what they should do. "We've got no where else to be", Rath explains, "we might as well finish ridding that dungeon of evil. I've sworn an oath to rid the land of evil if I am capable of doing so." "You died in that dungeon, if you recall, Rath", Mournax responds. "Yes, and I am truly sorry for that. I have learned a valuable lesson. I believe that if we stick together from here on out, we can accomplish great things." Mournax ponders the situation, "When we descended the stairs into the dungeon, we could still see outside, at least until we turned a few corners. I do not recall the sun rising and setting over and over when we did that. Perhaps the magic of the tomb does not activate so long as the door is open." "That is an interesting theory", Rath responds. "I can Stone Shape the doorway to block the door from closing on us", Nytor suggests, "a few could go into the room to investigate, and the rest could remain outside." "Right", Bax responds, "someone could wait outside for an hour, and then open the door back up. If the people inside felt that only a few seconds had passed, then we would know that it doesn't work. With their theory in hand, Nytor Stone Shapes the doorway, producing two obtrusions to block the door once it is lowered into the floor. "That should hold it." Rath, Dzintra and Mournax journey downwards to the golem room, where the stone golems were destroyed. The rest of the party remains outside. After moving down the stairs, Mournax's keen ears here the sounds of stone gears straining, and then a "crack!" as something breaks. "I think we broke the mechanism", Mournax says. Waiting in the room for an hour, they emerge safely, and are confident that no more time passes on the outside so long as the door remains open. "It's safe for us to continue on", Rath says, "let's go!" * I changed my mind from the end of game 3, and determined that he was, in fact, alive. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
die_kluge's story hour - The Lost Continent
Top