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die_kluge's story hour - The Lost Continent
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<blockquote data-quote="der_kluge" data-source="post: 1294963" data-attributes="member: 945"><p>Moving down the stairs once more, the party is immediately greated by yet another room full of mummy-infested sarcophagi (3rd floor, left wing). Through much trevail, and hacking and slashing, the party manages to defeat all the mummies without incident.*</p><p></p><p>* the amount of time it took you to read that is about as long as it took for us to complete that combat. (Mental note: CR 3 mummies are no match for a party of 9th level characters, I don't care how many of them there are). I just skipped past the entire combat, and said that they emptied the room without incident.</p><p></p><p></p><p>Having cleared the mummy room, the party found some stairs leading upwards. The party climbed the stairs up, and up again another flight, into a room with some shelves. Examining the shelves, the party discovers numerous jars with unknown salves and mixtures in them, also rolls and rolls of unused, unrolled bandage wrap. Moving past the shelves, the party encounters two large stone slabs agains the wall. The slabs are stained with blood. In the center, a furnace - still glowing bright with fire; it fills the room with warmth. On the opposite side of the room quietly rest a few sarcophagi. In the center, a raised dais with an unadorned alter sits, surrounded by 4 columns. "This clearly must be the Priests' chambers", Rath states, matter-of-factly. "It's where they do all their embalming", Bax replies. "Yes, but what of this furnace, it still burns hot with raging fire. That's curious.", Nytor comments.</p><p></p><p>Moving nearer to the alter, Dzintra hears the all-too-familiar sound of the stone slabs moving off. Looking at the sarcophagi, she can see mummies emerging from their slumber. These mummies are different - they bear a priestly medallion around their necks, obviously signifying them as once-important beings.</p><p></p><p>The party moves quickly to respond, with Ivo and Mournax charging ahead while the rest hold back. Nytor readies his undead-disrupting mace and moves in behind Ivo and Mournax. Shortly thereafter, a ray of hellish fire bursts from the hands of one of the mummies and seers Nytor. "By the Great Provider, that burns!", he shouts, Mournax and Ivo countering with cleaves of their axe. Another priest begins a divine incantation and brings down some divine might into his being. Soon, another burst is unleashed, this time into Mournax. Bax and Rath counter with spells of their own, blasting the mummies with spells from safety, nearly obliterating the mummies with their magic. Ivo and Mournax are soon able to dispatch the weakened mummies with their tremendous strength, and all is quiet once more. "Well, so much for the priests", Mournax says, laughing, "shall we continue on?"</p><p></p><p>"Yes", agrees Rath, "there is nothing more here to see."</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1294963, member: 945"] Moving down the stairs once more, the party is immediately greated by yet another room full of mummy-infested sarcophagi (3rd floor, left wing). Through much trevail, and hacking and slashing, the party manages to defeat all the mummies without incident.* * the amount of time it took you to read that is about as long as it took for us to complete that combat. (Mental note: CR 3 mummies are no match for a party of 9th level characters, I don't care how many of them there are). I just skipped past the entire combat, and said that they emptied the room without incident. Having cleared the mummy room, the party found some stairs leading upwards. The party climbed the stairs up, and up again another flight, into a room with some shelves. Examining the shelves, the party discovers numerous jars with unknown salves and mixtures in them, also rolls and rolls of unused, unrolled bandage wrap. Moving past the shelves, the party encounters two large stone slabs agains the wall. The slabs are stained with blood. In the center, a furnace - still glowing bright with fire; it fills the room with warmth. On the opposite side of the room quietly rest a few sarcophagi. In the center, a raised dais with an unadorned alter sits, surrounded by 4 columns. "This clearly must be the Priests' chambers", Rath states, matter-of-factly. "It's where they do all their embalming", Bax replies. "Yes, but what of this furnace, it still burns hot with raging fire. That's curious.", Nytor comments. Moving nearer to the alter, Dzintra hears the all-too-familiar sound of the stone slabs moving off. Looking at the sarcophagi, she can see mummies emerging from their slumber. These mummies are different - they bear a priestly medallion around their necks, obviously signifying them as once-important beings. The party moves quickly to respond, with Ivo and Mournax charging ahead while the rest hold back. Nytor readies his undead-disrupting mace and moves in behind Ivo and Mournax. Shortly thereafter, a ray of hellish fire bursts from the hands of one of the mummies and seers Nytor. "By the Great Provider, that burns!", he shouts, Mournax and Ivo countering with cleaves of their axe. Another priest begins a divine incantation and brings down some divine might into his being. Soon, another burst is unleashed, this time into Mournax. Bax and Rath counter with spells of their own, blasting the mummies with spells from safety, nearly obliterating the mummies with their magic. Ivo and Mournax are soon able to dispatch the weakened mummies with their tremendous strength, and all is quiet once more. "Well, so much for the priests", Mournax says, laughing, "shall we continue on?" "Yes", agrees Rath, "there is nothing more here to see." [/QUOTE]
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