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Story Hour
die_kluge's story hour - The Lost Continent
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<blockquote data-quote="der_kluge" data-source="post: 1309950" data-attributes="member: 945"><p>Over the next several days, having no where to go, the party takes it easy on the beach, outside the tomb. Nytor and Rath, insistent that they *cleanse* it of evil, purge the first room of all the skeleton bones that keep reanimating. It doesn't take them long to figure out that the room itself has an Animate Dead effect in the room. So, short of destroying the room, that's unavoidable. But, with some time, they cart out every last bone in the room outside. Nytor then takes the time to both remove the Unhallow in that room, and Hallow it.</p><p></p><p>Bax and Rath also take this opportunity to investigate the library further. Using a Preserve* spell, they acquire a few books from the library, but the process is tedious. Most of the books Bax pull out are boring, lizardfolk genealogy books. He does manage to find a book on outer planar magic, and a book on vermin, which is slightly interesting. A few notable spells are also recovered.</p><p></p><p>The rest of the party more or less takes it easy during this time, and they spend some time going back into the dungeon and pulling out all the loot from the treasure vault, and moving it up to the first room. This way, they reason, if they ever do need any of it, they can simply get it from the first room, versus having to trek through the entire dungeon to get to it.</p><p></p><p>After about 8 days of some much needed rest and relaxation, Nytor casts a divination at the request of the party to determine where they should head next. "Move into the heart" is the reply.</p><p></p><p>So, having fully rested, the party makes their way into the dense forests inland.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1309950, member: 945"] Over the next several days, having no where to go, the party takes it easy on the beach, outside the tomb. Nytor and Rath, insistent that they *cleanse* it of evil, purge the first room of all the skeleton bones that keep reanimating. It doesn't take them long to figure out that the room itself has an Animate Dead effect in the room. So, short of destroying the room, that's unavoidable. But, with some time, they cart out every last bone in the room outside. Nytor then takes the time to both remove the Unhallow in that room, and Hallow it. Bax and Rath also take this opportunity to investigate the library further. Using a Preserve* spell, they acquire a few books from the library, but the process is tedious. Most of the books Bax pull out are boring, lizardfolk genealogy books. He does manage to find a book on outer planar magic, and a book on vermin, which is slightly interesting. A few notable spells are also recovered. The rest of the party more or less takes it easy during this time, and they spend some time going back into the dungeon and pulling out all the loot from the treasure vault, and moving it up to the first room. This way, they reason, if they ever do need any of it, they can simply get it from the first room, versus having to trek through the entire dungeon to get to it. After about 8 days of some much needed rest and relaxation, Nytor casts a divination at the request of the party to determine where they should head next. "Move into the heart" is the reply. So, having fully rested, the party makes their way into the dense forests inland. [/QUOTE]
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