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<blockquote data-quote="Starglim" data-source="post: 2030413" data-attributes="member: 17011"><p>Religious conflict (not necessarily using maces and swords) is always useful to drive a plot. In order to promote conflict you could try to have two gods for each domain and make them of different alignments.</p><p></p><p>Have at least one dead or, better, imprisoned evil god so that you can have scary abandoned temples and lurking cultists. Have a god for every type of adventurer, which may or may not be the same as a god for every class. Decide which of your gods have paladins and druids.</p><p></p><p>Have a god for nobles (war, glory, law or destiny) and one for peasants (crops, healing, peace or tranquility). The nobles' church may well be unfriendly or even violently hostile to the faith that many peasants follow.</p><p></p><p>To design a full pantheon, you could start with two to five greater gods, one of whom is supreme, and then add different followers and allies to each of them as intermediate and lesser gods. Again, conflict is useful: have several pairs of gods who are opposed to each other, either because they have opposite domains, or because they have similar domains and compete for worshippers.</p><p></p><p>When you finish this process make sure you have an origin myth, even if it's one sentence, for at least the greater gods and why the pantheon is organised the way it is.</p></blockquote><p></p>
[QUOTE="Starglim, post: 2030413, member: 17011"] Religious conflict (not necessarily using maces and swords) is always useful to drive a plot. In order to promote conflict you could try to have two gods for each domain and make them of different alignments. Have at least one dead or, better, imprisoned evil god so that you can have scary abandoned temples and lurking cultists. Have a god for every type of adventurer, which may or may not be the same as a god for every class. Decide which of your gods have paladins and druids. Have a god for nobles (war, glory, law or destiny) and one for peasants (crops, healing, peace or tranquility). The nobles' church may well be unfriendly or even violently hostile to the faith that many peasants follow. To design a full pantheon, you could start with two to five greater gods, one of whom is supreme, and then add different followers and allies to each of them as intermediate and lesser gods. Again, conflict is useful: have several pairs of gods who are opposed to each other, either because they have opposite domains, or because they have similar domains and compete for worshippers. When you finish this process make sure you have an origin myth, even if it's one sentence, for at least the greater gods and why the pantheon is organised the way it is. [/QUOTE]
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