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Difference between being hidden and being unseen
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<blockquote data-quote="DEFCON 1" data-source="post: 7565743" data-attributes="member: 7006"><p>And truth be told... the rules for all of this stuff is so spread out and vague enough, that it doesn't actually matter what words are used or mean... you're meant to just take everything written in all the different sections of the book (under Dexterity, under Actions in Combat, under vision, under cover, under the Conditions chart etc.) and just create a set of rules that work for you.</p><p></p><p>Is there any difference between being hidden or being unseen? Probably. Are either of those words used as actual Game Terms with strict definitions? No, not really. At the end of the day, are you going to end up making your own opinions about what those concepts mean mechanically (and which will probably be disputed and disagreed with by other people as we have been discussing and arguing about stealth and hiding here on the boards since the game was first released?) Absolutely.</p><p></p><p>You figure out what all these concepts mean for you and how you want to rule them in your game, and don't worry about trying to find a cogent, streamlined, and easily-definable Rules As Written system. Because there really isn't any. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7565743, member: 7006"] And truth be told... the rules for all of this stuff is so spread out and vague enough, that it doesn't actually matter what words are used or mean... you're meant to just take everything written in all the different sections of the book (under Dexterity, under Actions in Combat, under vision, under cover, under the Conditions chart etc.) and just create a set of rules that work for you. Is there any difference between being hidden or being unseen? Probably. Are either of those words used as actual Game Terms with strict definitions? No, not really. At the end of the day, are you going to end up making your own opinions about what those concepts mean mechanically (and which will probably be disputed and disagreed with by other people as we have been discussing and arguing about stealth and hiding here on the boards since the game was first released?) Absolutely. You figure out what all these concepts mean for you and how you want to rule them in your game, and don't worry about trying to find a cogent, streamlined, and easily-definable Rules As Written system. Because there really isn't any. :) [/QUOTE]
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