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General Tabletop Discussion
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Difference between critical hits and automatic hits.
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<blockquote data-quote="Andor" data-source="post: 6373373" data-attributes="member: 1879"><p>The automatic hit language is not separate from the critical language in the only place that matters, the Champions ability.</p><p></p><p><strong>Basic Rules:</strong> <em>"Improved Critical</em></p><p><em>Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20."</em></p><p></p><p>Note the language, a critical hit. Not a threat as in 3e. Not damage which perhaps you could quibble with, but a hit.</p><p>In fact the difference between a miss and a hit is only explained once in the rules. </p><p></p><p><strong>Basic Rules:</strong><em>"3. Resolve the attack. You make the attack roll. On a hit, you roll damage, unless the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage."</em></p><p></p><p>The keyword seems to be hit, if you are feeling pedantic. A Critical Hit is a specific type of hit, but it's still a hit. </p><p></p><p><strong>Basic Rules:</strong><em>"Critical Hits</em></p><p><em>When you score a critical hit, you get to roll extra dice for the attack’s damage against the target. Roll all of the attack’s damage dice twice and add them together. Then add any relevant modifiers as normal. To speed up play, you can roll all the damage dice at once."</em></p><p></p><p><strong>Basic Rules:</strong><em>"Each weapon, spell, and harmful monster ability specifies the damage it deals. You roll the damage die or dice, add any modifiers, and apply the damage to your target. Magic weapons, special abilities, and other factors can grant a bonus to damage."</em></p><p></p><p>If you score a critical hit you roll damage. If you roll damage you apply it. </p><p></p><p>Now you are right that there is a distinction in the rules between an auto-hit and a critical. Although since this is a general rules and the Champions ability is specific the Champion overrides the general case. </p><p></p><p><strong>Basic Rules:</strong><em>"If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target’s AC. In addition, the attack is a critical hit, as explained later in this chapter."</em></p><p></p><p>Why is this distinction drawn if there is no place in the PHB where it makes a difference? At a guess it clears design space for future feats or classes, or for interaction with specific monsters.</p></blockquote><p></p>
[QUOTE="Andor, post: 6373373, member: 1879"] The automatic hit language is not separate from the critical language in the only place that matters, the Champions ability. [B]Basic Rules:[/B] [I]"Improved Critical Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20."[/I] Note the language, a critical hit. Not a threat as in 3e. Not damage which perhaps you could quibble with, but a hit. In fact the difference between a miss and a hit is only explained once in the rules. [B]Basic Rules:[/B][I]"3. Resolve the attack. You make the attack roll. On a hit, you roll damage, unless the particular attack has rules that specify otherwise. Some attacks cause special effects in addition to or instead of damage."[/I] The keyword seems to be hit, if you are feeling pedantic. A Critical Hit is a specific type of hit, but it's still a hit. [B]Basic Rules:[/B][I]"Critical Hits When you score a critical hit, you get to roll extra dice for the attack’s damage against the target. Roll all of the attack’s damage dice twice and add them together. Then add any relevant modifiers as normal. To speed up play, you can roll all the damage dice at once."[/I] [B]Basic Rules:[/B][I]"Each weapon, spell, and harmful monster ability specifies the damage it deals. You roll the damage die or dice, add any modifiers, and apply the damage to your target. Magic weapons, special abilities, and other factors can grant a bonus to damage."[/I] If you score a critical hit you roll damage. If you roll damage you apply it. Now you are right that there is a distinction in the rules between an auto-hit and a critical. Although since this is a general rules and the Champions ability is specific the Champion overrides the general case. [B]Basic Rules:[/B][I]"If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target’s AC. In addition, the attack is a critical hit, as explained later in this chapter."[/I] Why is this distinction drawn if there is no place in the PHB where it makes a difference? At a guess it clears design space for future feats or classes, or for interaction with specific monsters. [/QUOTE]
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