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Difference Between D20 Modern & Grim Tales
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<blockquote data-quote="BryonD" data-source="post: 1752568" data-attributes="member: 957"><p>I'm not clear on what exactly you are expecting, but GT is certainly more than just some rules twists.</p><p></p><p>About the only thing that is taken directly from D20 Modern is the 6 base classes, and even those are evolved. For example, there is no such thing as "class skills" in GT. There is no such thing as advanced or prestige classes for that matter.</p><p></p><p>It is a stand alone work. Therefore, the skills and feats are all presented, some virtually identical as in other works and some tweaked. But that is required to make the product stand alone. The same is true for Arcana Unearthed, for example. The skills and feat are repeated, but I wouldn't call AU just D&D with a couple rules twists.</p><p></p><p>It is D20 system and everything you need is self contained in the book. So you will see familiar stuff. But heck, there is more Spycraft stuff in there than there is D20 Modern. And I would not call it Spycraft with a couple rules twists.</p><p></p><p>It is a amalgam of D20 system rules optimized to be A) low magic, grim and tough; and B) readily adaptable to any genre.</p></blockquote><p></p>
[QUOTE="BryonD, post: 1752568, member: 957"] I'm not clear on what exactly you are expecting, but GT is certainly more than just some rules twists. About the only thing that is taken directly from D20 Modern is the 6 base classes, and even those are evolved. For example, there is no such thing as "class skills" in GT. There is no such thing as advanced or prestige classes for that matter. It is a stand alone work. Therefore, the skills and feats are all presented, some virtually identical as in other works and some tweaked. But that is required to make the product stand alone. The same is true for Arcana Unearthed, for example. The skills and feat are repeated, but I wouldn't call AU just D&D with a couple rules twists. It is D20 system and everything you need is self contained in the book. So you will see familiar stuff. But heck, there is more Spycraft stuff in there than there is D20 Modern. And I would not call it Spycraft with a couple rules twists. It is a amalgam of D20 system rules optimized to be A) low magic, grim and tough; and B) readily adaptable to any genre. [/QUOTE]
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Difference Between D20 Modern & Grim Tales
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