Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Difference between FR, Eberron, Middle Earth, Greyhawk etc.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="haakon1" data-source="post: 3070689" data-attributes="member: 25619"><p>I agree Middle Earth is a hostile world, with islands of weal protected by forces of good, whether unseen (the Ranger protecting the last remains of fallen Arnor in the Shire and Bree), hidden from the world (Rivendell, Lothlorien, the sylan elves in the Mirkwood), or protected by hard-pressed armies (Rohan and Gondor).</p><p></p><p>Thus the other name for Rivendell: the Last Homely House.</p><p></p><p>To put it another way, Middle Earth is an apocalyptic vision. With the benefit of hindsight (we won!) it may not look that way, but at the beginning, the world is in deep doo-doo, with the great kingdoms of old mostly fallen, the line of kings of men broken, Moria and Lonely Mountain long fallen, and the elves preparing to abandon Middle Earth.</p><p></p><p>It's also a very old place, with forgotten ages of history behind it.</p><p></p><p>As for Greyhawk, it's true it grew organically from Gary Gygax's Lake Geneva campaigns, but he apparently drew the continental map early on. The feel of Greyhawk is close to standard D&D (since it's where D&D began), but a few "differences" might not be obvious:</p><p>- A small amount of sci fi (crashed spacecraft, the Dr. Who-like first adventure Temple of the Frog)</p><p>- More "hard" medieval feel than high magic. It's kingdoms and wars (before the Greyhawk Wars and From the Ashes at least) involved fighters and lances and crossbows, not ubermagic.</p><p>- PC's rule. There are big characters in Greyhawk, but they don't interact much with PC's or change the universe. And they're just other people's retired characters, not meant to be able to push everyone else around.</p><p>- Neutrality. (At least before From the Ashes) Greyhawk was not about good v. evil. It's conflicts often tend to be cultural (Vikings v. the Great Kingdom, Baklunish v. Oeridian/Suel). The big city is neutral, and the big organizations of ubercharacters are about maintaining balance, not fighting evil.</p></blockquote><p></p>
[QUOTE="haakon1, post: 3070689, member: 25619"] I agree Middle Earth is a hostile world, with islands of weal protected by forces of good, whether unseen (the Ranger protecting the last remains of fallen Arnor in the Shire and Bree), hidden from the world (Rivendell, Lothlorien, the sylan elves in the Mirkwood), or protected by hard-pressed armies (Rohan and Gondor). Thus the other name for Rivendell: the Last Homely House. To put it another way, Middle Earth is an apocalyptic vision. With the benefit of hindsight (we won!) it may not look that way, but at the beginning, the world is in deep doo-doo, with the great kingdoms of old mostly fallen, the line of kings of men broken, Moria and Lonely Mountain long fallen, and the elves preparing to abandon Middle Earth. It's also a very old place, with forgotten ages of history behind it. As for Greyhawk, it's true it grew organically from Gary Gygax's Lake Geneva campaigns, but he apparently drew the continental map early on. The feel of Greyhawk is close to standard D&D (since it's where D&D began), but a few "differences" might not be obvious: - A small amount of sci fi (crashed spacecraft, the Dr. Who-like first adventure Temple of the Frog) - More "hard" medieval feel than high magic. It's kingdoms and wars (before the Greyhawk Wars and From the Ashes at least) involved fighters and lances and crossbows, not ubermagic. - PC's rule. There are big characters in Greyhawk, but they don't interact much with PC's or change the universe. And they're just other people's retired characters, not meant to be able to push everyone else around. - Neutrality. (At least before From the Ashes) Greyhawk was not about good v. evil. It's conflicts often tend to be cultural (Vikings v. the Great Kingdom, Baklunish v. Oeridian/Suel). The big city is neutral, and the big organizations of ubercharacters are about maintaining balance, not fighting evil. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Difference between FR, Eberron, Middle Earth, Greyhawk etc.
Top