Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Difference between FR, Eberron, Middle Earth, Greyhawk etc.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pawsplay" data-source="post: 3073096" data-attributes="member: 15538"><p>Even if there are not only so many plots, you sure do run into the same ones a lot.</p><p></p><p>But seriously, you could use a Call of Cthulhu adventure. It would just end with a boss fight instead of the insane asylum. </p><p></p><p>Any time I get stuck for a D&D adventure idea, I just think about scenes from Star Wars, start replacing characters with analogs, and work my way backwards to how that scene came about. Like, hmm, Darth Maul is a tough guy, a hobgoblin with a two-bladed sword would be cool, we'll keep the cloak, lose the tattoos.... he works for an evil old guy, so this guy should, too.... lich would be to obvious, how about a rakshasa? So then we need a battle in a perilous locale, the inside of a castle is fine... how about that ironworks room from Legend of Drunken Master? So the PCs are rescuing important NPCs from inside the castle... princesses are overdone, so let's go with a halfling merchant.</p><p></p><p>In general, once you've made a few accomidations, the overt resemblance to the original is gone.</p><p></p><p>And that definitely applies to the OP. Sure, you can use an adventure by scratching out "Bane" and writing in the name of a different deity. But just doing that changes the adventure. Every name change, every geographic difference alters the context of the adventure. </p><p></p><p>It's not that the settings are indistinguishable, just that games set in the various worlds all gravitate toward a certain adventuring paradigm. That has partly to do with cultural tradition, partly with game mechanics, and partly with the fact that various worlds do have some similarities.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3073096, member: 15538"] Even if there are not only so many plots, you sure do run into the same ones a lot. But seriously, you could use a Call of Cthulhu adventure. It would just end with a boss fight instead of the insane asylum. Any time I get stuck for a D&D adventure idea, I just think about scenes from Star Wars, start replacing characters with analogs, and work my way backwards to how that scene came about. Like, hmm, Darth Maul is a tough guy, a hobgoblin with a two-bladed sword would be cool, we'll keep the cloak, lose the tattoos.... he works for an evil old guy, so this guy should, too.... lich would be to obvious, how about a rakshasa? So then we need a battle in a perilous locale, the inside of a castle is fine... how about that ironworks room from Legend of Drunken Master? So the PCs are rescuing important NPCs from inside the castle... princesses are overdone, so let's go with a halfling merchant. In general, once you've made a few accomidations, the overt resemblance to the original is gone. And that definitely applies to the OP. Sure, you can use an adventure by scratching out "Bane" and writing in the name of a different deity. But just doing that changes the adventure. Every name change, every geographic difference alters the context of the adventure. It's not that the settings are indistinguishable, just that games set in the various worlds all gravitate toward a certain adventuring paradigm. That has partly to do with cultural tradition, partly with game mechanics, and partly with the fact that various worlds do have some similarities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Difference between FR, Eberron, Middle Earth, Greyhawk etc.
Top