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*TTRPGs General
Difference between FR, Eberron, Middle Earth, Greyhawk etc.
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<blockquote data-quote="Raven Crowking" data-source="post: 3075312" data-attributes="member: 18280"><p>While I fully agree with you (although I believe most people overlap these two types), I'm not as convinced that the nature of gods in a campaign world (and how they impact clerics) are <em>not</em> a mechanical change. If a god requires me to follow a code of conduct in order to use my class abilities, then that is a mechanical change, akin to the paladin's code of conduct (though perhaps laxer, or more severe).</p><p></p><p>RC</p><p></p><p></p><p>EDIT: What I am saying, in the light of buzz's last post (above) is that, while "Situation" and "Mechanics" are useful terms for bandying about arguments, the reality is that there can be a real overlap between the <em>effective meaning</em> of these terms.</p><p></p><p>If a "Situation" allows a special action, or prevents some action, as a constant or near-constant factor throughout the game, then that "Situation" is effectively mechanics. OTOH, if a mechanical benefit is never used in a campaign setting, it might as well be "Color" (ex.: choosing undead as a favored enemy in a world where you never encounter undead).</p><p></p><p>Thus, the nomenclature that buzz is proposing is useful, but not absolute. </p><p></p><p>Finally, buzz, for shame that you imagine orc babies only exist on Internet message boards. I can tell you as a fact that orc babies (and children) are a real concern in my world, and in a great many worlds that I have had the luck to sit in on or watch in action.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3075312, member: 18280"] While I fully agree with you (although I believe most people overlap these two types), I'm not as convinced that the nature of gods in a campaign world (and how they impact clerics) are [i]not[/i] a mechanical change. If a god requires me to follow a code of conduct in order to use my class abilities, then that is a mechanical change, akin to the paladin's code of conduct (though perhaps laxer, or more severe). RC EDIT: What I am saying, in the light of buzz's last post (above) is that, while "Situation" and "Mechanics" are useful terms for bandying about arguments, the reality is that there can be a real overlap between the [i]effective meaning[/i] of these terms. If a "Situation" allows a special action, or prevents some action, as a constant or near-constant factor throughout the game, then that "Situation" is effectively mechanics. OTOH, if a mechanical benefit is never used in a campaign setting, it might as well be "Color" (ex.: choosing undead as a favored enemy in a world where you never encounter undead). Thus, the nomenclature that buzz is proposing is useful, but not absolute. Finally, buzz, for shame that you imagine orc babies only exist on Internet message boards. I can tell you as a fact that orc babies (and children) are a real concern in my world, and in a great many worlds that I have had the luck to sit in on or watch in action. RC [/QUOTE]
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Difference between FR, Eberron, Middle Earth, Greyhawk etc.
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