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Difference between Known World and Mystara
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<blockquote data-quote="The Sigil" data-source="post: 485783" data-attributes="member: 2013"><p>"The Known World" - a rather tightly focused area - the southern edge of a continent (Brun). Detailed in the Gazetteer series for bD&D, it consisted of a world in something of an "innocent" state - a state wherein the history, culture, and major figures of the setting were more or less well-defined, but where no major cataclysms had happened in the recent past, so everyone was "comfortable" with where they were at.</p><p></p><p>"Mystara" - the name given to the planet when the setting was moved from bD&D to 2e. The big problem (IMO) is that the setting loses its innocence - you have a rending of the fabric of magic due to an artifact in Glantri that causes the entire planet to lose the ability cast spells for a short time. You have the forest of elves overrun by shadow elves (who become far more drow-like in 2e) and who raise their lost city - in the midst of a volcano - and essentially kill the forest. We find out that humanoid leaders (gnolls, kobolds, etc.) are really shadow elves.</p><p></p><p>I could go on, but it just disgusts me. Instead of having a setting where the cultures are "comfortable" with where they are at, we have a setting in constant change (the setting was updated every year for four years with the Almanac books) where everything suddenly becomes dark.</p><p></p><p>TSR violated my #1 rule for a campaign setting - NEVER arbitrarily move it into the future and make changes. (This doesn't mean you can't convert the "rules" to a new version if you switch editions, it means that if you publish a supplement where the date is 1,000 AD don't EVER EVER EVER publish a supplement where the date is >1,000 AD). Why not?</p><p></p><p>Because it makes changes that are not of my choosing and almost definitely will not square with my ongoing campaign, forcing me to re-write every single thing you publish to fit it in.</p><p></p><p>Give me culture. Give me MORE culture. Give me history. Give me MORE history. Give me a feel for the area. Give me new rules for weapons. Expand the geography. But dammit, don't EVER - and I mean EEEEEVVVVEEERRR move the "you are here" point on the timeline. It makes the setting WORTHLESS!</p><p></p><p>(rant over)</p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 485783, member: 2013"] "The Known World" - a rather tightly focused area - the southern edge of a continent (Brun). Detailed in the Gazetteer series for bD&D, it consisted of a world in something of an "innocent" state - a state wherein the history, culture, and major figures of the setting were more or less well-defined, but where no major cataclysms had happened in the recent past, so everyone was "comfortable" with where they were at. "Mystara" - the name given to the planet when the setting was moved from bD&D to 2e. The big problem (IMO) is that the setting loses its innocence - you have a rending of the fabric of magic due to an artifact in Glantri that causes the entire planet to lose the ability cast spells for a short time. You have the forest of elves overrun by shadow elves (who become far more drow-like in 2e) and who raise their lost city - in the midst of a volcano - and essentially kill the forest. We find out that humanoid leaders (gnolls, kobolds, etc.) are really shadow elves. I could go on, but it just disgusts me. Instead of having a setting where the cultures are "comfortable" with where they are at, we have a setting in constant change (the setting was updated every year for four years with the Almanac books) where everything suddenly becomes dark. TSR violated my #1 rule for a campaign setting - NEVER arbitrarily move it into the future and make changes. (This doesn't mean you can't convert the "rules" to a new version if you switch editions, it means that if you publish a supplement where the date is 1,000 AD don't EVER EVER EVER publish a supplement where the date is >1,000 AD). Why not? Because it makes changes that are not of my choosing and almost definitely will not square with my ongoing campaign, forcing me to re-write every single thing you publish to fit it in. Give me culture. Give me MORE culture. Give me history. Give me MORE history. Give me a feel for the area. Give me new rules for weapons. Expand the geography. But dammit, don't EVER - and I mean EEEEEVVVVEEERRR move the "you are here" point on the timeline. It makes the setting WORTHLESS! (rant over) --The Sigil [/QUOTE]
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