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*Pathfinder & Starfinder
Difference From 10 Years Ago?
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<blockquote data-quote="Li Shenron" data-source="post: 6175381" data-attributes="member: 1465"><p>Interesting points [MENTION=17106]Ahnehnois[/MENTION]. </p><p></p><p>In my personal case (as a DM) I can say that 10 years ago I was indeed playing "my own game" in terms of setting and adventures. I did run a few published adventures, and several of those short online WotC freebies, and I even bought some campaign setting books (Forgotten Realms, Manual of the Planes, OA/Rokugan), but in general I was just using the material in the context of a homebrew, most of which was always made up stuff. I never actually bought any of those published adventures, just borrowed them from other DM friends.</p><p></p><p>Not so much from rules point of view tho... in that case, I always kept house rules at a minimum. I was largely playing the game by the 3.0 books, and tried to resist changing stuff as much as possible, mostly because I wanted to convince myself that it wasn't really needed. However I do not count character material restrictions e.g. (dis)allowing something for the purpose of setting the tone of the fantasy world as really changing the game.</p><p></p><p>OTOH as a player, I played in games heavily house ruled in every possible way. Other DMs really liked changing all sort of stuff, and often I've participated in that.</p><p></p><p>What has changed for me after 10 years, is simply that I have different life restrictions now, and I do not see myself spending evenings studying rules and planning adventures. I would still be interested in being a DM, and I had a few nights with friends playtesting 5e, but now I can see myself much more likely to buy published adventures than 10 years ago. Ideally, I would like to play D&D with a schedule resembling how you watch movies... just like sometimes you call a couple of friends and rent a movie for 5e and watch it, without need to "prepare" for it, I would today like to pass by the FLGS, grab an adventure for ~10e, and call friends over to play it in a night (or three), without the need to spend more than max 1 evening reading it by myself.</p><p></p><p>What has changed in the overall scene, I can't say for sure. I've been completely away from even thinking about RPG since 4e came out until 5e was announced, so I've left off when the edition war was starting, and came back when most discussions became about the upcoming edition. I have noticed like [MENTION=85870]innerdude[/MENTION] says, that there is more visibility to individual editions. Ten years ago it seemed to me that there were two sides: on one side, old-school fans gravitating towards smaller dedicated forums and websites or generally not being very active on the main WotC and ENW forums, and these people seemed to me like they disapproved 3e but didn't look at it like something that damaged their own older-edition game, and on the other side a 3e crowd who was only concerned about what new stuff could come out of their edition, without seeing old-school gamers as a threat. The arrival of 4e caused a very different edition war... Anyway nowadays there is not only more people interested in retroclones/older editions, but IMHO there is much more people who tend to see (almost) all editions as good opportunities to play the same D&D game from different perspectives, or varying the playstyle.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6175381, member: 1465"] Interesting points [MENTION=17106]Ahnehnois[/MENTION]. In my personal case (as a DM) I can say that 10 years ago I was indeed playing "my own game" in terms of setting and adventures. I did run a few published adventures, and several of those short online WotC freebies, and I even bought some campaign setting books (Forgotten Realms, Manual of the Planes, OA/Rokugan), but in general I was just using the material in the context of a homebrew, most of which was always made up stuff. I never actually bought any of those published adventures, just borrowed them from other DM friends. Not so much from rules point of view tho... in that case, I always kept house rules at a minimum. I was largely playing the game by the 3.0 books, and tried to resist changing stuff as much as possible, mostly because I wanted to convince myself that it wasn't really needed. However I do not count character material restrictions e.g. (dis)allowing something for the purpose of setting the tone of the fantasy world as really changing the game. OTOH as a player, I played in games heavily house ruled in every possible way. Other DMs really liked changing all sort of stuff, and often I've participated in that. What has changed for me after 10 years, is simply that I have different life restrictions now, and I do not see myself spending evenings studying rules and planning adventures. I would still be interested in being a DM, and I had a few nights with friends playtesting 5e, but now I can see myself much more likely to buy published adventures than 10 years ago. Ideally, I would like to play D&D with a schedule resembling how you watch movies... just like sometimes you call a couple of friends and rent a movie for 5e and watch it, without need to "prepare" for it, I would today like to pass by the FLGS, grab an adventure for ~10e, and call friends over to play it in a night (or three), without the need to spend more than max 1 evening reading it by myself. What has changed in the overall scene, I can't say for sure. I've been completely away from even thinking about RPG since 4e came out until 5e was announced, so I've left off when the edition war was starting, and came back when most discussions became about the upcoming edition. I have noticed like [MENTION=85870]innerdude[/MENTION] says, that there is more visibility to individual editions. Ten years ago it seemed to me that there were two sides: on one side, old-school fans gravitating towards smaller dedicated forums and websites or generally not being very active on the main WotC and ENW forums, and these people seemed to me like they disapproved 3e but didn't look at it like something that damaged their own older-edition game, and on the other side a 3e crowd who was only concerned about what new stuff could come out of their edition, without seeing old-school gamers as a threat. The arrival of 4e caused a very different edition war... Anyway nowadays there is not only more people interested in retroclones/older editions, but IMHO there is much more people who tend to see (almost) all editions as good opportunities to play the same D&D game from different perspectives, or varying the playstyle. [/QUOTE]
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