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*Pathfinder & Starfinder
Difference From 10 Years Ago?
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<blockquote data-quote="Ahnehnois" data-source="post: 6175491" data-attributes="member: 17106"><p>Well, it definitely was a pretty rant-y post. But I'm always pretty clear that I don't understand or care about the non-homebrew crowd. I'm not criticizing them any more than I'm criticizing the LARPers, wargamers, MMO-ers, or adherents of any other hobby for doing what they want with their spare time.</p><p></p><p>Again, at the old WotC, you had FR forums and LG forums and Dungeon magazine forums. Everything else, the Charop, character development, the what's a DM/player to do, and the myriad of forums for specific parts of the game, and the generic D&D, all assumed that you were there to talk about a game that was basically just you and your friends and which you wanted to talk about houseruling and homebrewing for. I don't mind the other people as long as they aren't in my space telling me I'm doing something wrong. Same with ENW. There used to be a ton of houserule and game theory discussion (I got a lot of ideas here that I use), and it's kind of shifted away from that.</p><p></p><p>I just find it odd that communities that were at one point pretty much exclusive devoted to what I do seem to have become increasingly hostile towards it.</p><p></p><p>True. D&D is, as I said somewhat of an exception, particularly the 3e version which was designed to be generic and the core of which was adapted to numerous wildly different settings for other d20 system games. I tend to use generic systems rather than licensed rpgs or other ones that are strongly setting- or genre-specific.</p><p></p><p>To me, it seemed like precisely that: modules were something from the early days of D&D; that old-schoolers talk about but which none of the people of my generation ever gave much thought to. AFAICT, they fell out of favor. And then people started talking about them more recently again for some reason. Again, this is just an observation of something that stands out to me.</p><p></p><p>True, which lends itself to a couple of things.</p><p>One: It makes it clear that there is no one D&D playstyle. After all, balance between mages and fighters obviously means something different in FR than in Greyhawk.</p><p>Two: It's another old-school thing. My group used published settings in our 2e days, but when 3e came it it seemed like we were discouraged from doing so, which was fine by us.</p><p>Many of us read FR or Dragonlance novels, but the idea of running an actual game in those settings never made much sense. It was just inspiration for whatever we did run, just like any other novel.</p><p></p><p>There still isn't.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6175491, member: 17106"] Well, it definitely was a pretty rant-y post. But I'm always pretty clear that I don't understand or care about the non-homebrew crowd. I'm not criticizing them any more than I'm criticizing the LARPers, wargamers, MMO-ers, or adherents of any other hobby for doing what they want with their spare time. Again, at the old WotC, you had FR forums and LG forums and Dungeon magazine forums. Everything else, the Charop, character development, the what's a DM/player to do, and the myriad of forums for specific parts of the game, and the generic D&D, all assumed that you were there to talk about a game that was basically just you and your friends and which you wanted to talk about houseruling and homebrewing for. I don't mind the other people as long as they aren't in my space telling me I'm doing something wrong. Same with ENW. There used to be a ton of houserule and game theory discussion (I got a lot of ideas here that I use), and it's kind of shifted away from that. I just find it odd that communities that were at one point pretty much exclusive devoted to what I do seem to have become increasingly hostile towards it. True. D&D is, as I said somewhat of an exception, particularly the 3e version which was designed to be generic and the core of which was adapted to numerous wildly different settings for other d20 system games. I tend to use generic systems rather than licensed rpgs or other ones that are strongly setting- or genre-specific. To me, it seemed like precisely that: modules were something from the early days of D&D; that old-schoolers talk about but which none of the people of my generation ever gave much thought to. AFAICT, they fell out of favor. And then people started talking about them more recently again for some reason. Again, this is just an observation of something that stands out to me. True, which lends itself to a couple of things. One: It makes it clear that there is no one D&D playstyle. After all, balance between mages and fighters obviously means something different in FR than in Greyhawk. Two: It's another old-school thing. My group used published settings in our 2e days, but when 3e came it it seemed like we were discouraged from doing so, which was fine by us. Many of us read FR or Dragonlance novels, but the idea of running an actual game in those settings never made much sense. It was just inspiration for whatever we did run, just like any other novel. There still isn't. [/QUOTE]
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