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*Pathfinder & Starfinder
Difference From 10 Years Ago?
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<blockquote data-quote="Pour" data-source="post: 6176909" data-attributes="member: 59411"><p>I was mentioned! Honestly, my reason for bailing from EnWorld was that it was much more negatively impacting me than positively save in a select few threads. I decided to put the time I normally scroll, groan, and question these boards into the end of my Epic campaign, which is now 28. I wanted to finish it this summer, but you can't rush the ending of a 5 year old game... </p><p></p><p>I've also become an adopter of a very edition-pointless philosophy. The power and pleasure of a game is entirely in the hands of the DMs and players. The rules can be bent and broken, the paradigms and expectations shifted, the desired kinds of experiences planned for and emphasized, or else added on with little trouble. The rules do create different feels, color your stories and experiences to a degree, but in my experiences only marginally. I've run a DCCRPG, 13th Age, 4e, SW, and CoC game in the last two months and they all worked beautifully. They all had interesting characters, rich stories, funny moments, exciting combats, etc. I'm sure I could rock a PF, 1e, MSH, or FATE game just as well.</p><p></p><p>Hm, so 10 years ago, I saw ttrpgs as D&D. Now I see ttrpgs as everything I can get my hands and eyes on (as my wallet allows). And I like it all. I do wish I had the discipline to continue with my campaign summary thread, though. So many stories worth sharing. That and the conversions/homebrews are the real reason I still stop by the site. And, of course, mentions!</p></blockquote><p></p>
[QUOTE="Pour, post: 6176909, member: 59411"] I was mentioned! Honestly, my reason for bailing from EnWorld was that it was much more negatively impacting me than positively save in a select few threads. I decided to put the time I normally scroll, groan, and question these boards into the end of my Epic campaign, which is now 28. I wanted to finish it this summer, but you can't rush the ending of a 5 year old game... I've also become an adopter of a very edition-pointless philosophy. The power and pleasure of a game is entirely in the hands of the DMs and players. The rules can be bent and broken, the paradigms and expectations shifted, the desired kinds of experiences planned for and emphasized, or else added on with little trouble. The rules do create different feels, color your stories and experiences to a degree, but in my experiences only marginally. I've run a DCCRPG, 13th Age, 4e, SW, and CoC game in the last two months and they all worked beautifully. They all had interesting characters, rich stories, funny moments, exciting combats, etc. I'm sure I could rock a PF, 1e, MSH, or FATE game just as well. Hm, so 10 years ago, I saw ttrpgs as D&D. Now I see ttrpgs as everything I can get my hands and eyes on (as my wallet allows). And I like it all. I do wish I had the discipline to continue with my campaign summary thread, though. So many stories worth sharing. That and the conversions/homebrews are the real reason I still stop by the site. And, of course, mentions! [/QUOTE]
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Difference From 10 Years Ago?
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