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Difference From 10 Years Ago?
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<blockquote data-quote="Neonchameleon" data-source="post: 6181650" data-attributes="member: 87792"><p>Ten years ago was actually a very interesting time in RPGs - but few realised it at the time. Wizards of the Coast were in the middle of kneecaping the d20 glut by bringing out 3.5 (I think the only survivor of the early D20 games was Mutants and Masterminds? And that because it was pretty different to D&D). And as well as the d20 glut being at the end of its existance, White Wolf was a waning force with the WoD coming to the end of its lifespan and about to blow its own foot off with the deep in development nWoD, to be released in 2004. And just to show how the old order was rapidly fading, World of Warcraft was going to be released in late 2004 - and the best sandbox RPG ever, Eve Online, was released in late 2003. So 2003 really does mark the end of an era. Out with the old...</p><p></p><p>... and in with the new. The Forge was just graduating from a talking shop to doing something actually useful; that was the year Evil Hat brought out <a href="http://en.wikipedia.org/wiki/FATE_(role-playing_game)" target="_blank">FATE</a> - a system that in terms of players is in the league of the World of Darkness these days (compare the kickstarters - Werewolf: 2000, Fate: 10,000). Dogs in the Vineyard (the aforementioned Vincent Baker's first big game) and Primetime Adventures were deep in playtest (they came out in 2004). Castles and Crusades, marking the opening of the OSR was being developed (it was released at Gencon 2004)</p><p></p><p>It looked as if little was going on on the surface - there was that weird Forge over there, objecting to a game system that was running out of steam and about to blow its own foot off. (Yes, the Forge was objecting to Storyteller not D&D - people forget that). Wizards had just made a cash-grab by re-releasing a slightly incompatable version of D&D and most people were playing version 3.25. </p><p></p><p>And yes, the tabletop RPG community is a lot smaller than it was then - <a href="http://www.google.co.uk/trends/explore?q=D%26D#q=D%26D%2C%20dungeons%20and%20dragons&cmpt=q" target="_blank">google trends shows this clearly</a>. People have decamped to MMOs (and both WoW and Eve Online are strongly influenced by D&D and provide many of the fun parts).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6181650, member: 87792"] Ten years ago was actually a very interesting time in RPGs - but few realised it at the time. Wizards of the Coast were in the middle of kneecaping the d20 glut by bringing out 3.5 (I think the only survivor of the early D20 games was Mutants and Masterminds? And that because it was pretty different to D&D). And as well as the d20 glut being at the end of its existance, White Wolf was a waning force with the WoD coming to the end of its lifespan and about to blow its own foot off with the deep in development nWoD, to be released in 2004. And just to show how the old order was rapidly fading, World of Warcraft was going to be released in late 2004 - and the best sandbox RPG ever, Eve Online, was released in late 2003. So 2003 really does mark the end of an era. Out with the old... ... and in with the new. The Forge was just graduating from a talking shop to doing something actually useful; that was the year Evil Hat brought out [URL="http://en.wikipedia.org/wiki/FATE_(role-playing_game)"]FATE[/URL] - a system that in terms of players is in the league of the World of Darkness these days (compare the kickstarters - Werewolf: 2000, Fate: 10,000). Dogs in the Vineyard (the aforementioned Vincent Baker's first big game) and Primetime Adventures were deep in playtest (they came out in 2004). Castles and Crusades, marking the opening of the OSR was being developed (it was released at Gencon 2004) It looked as if little was going on on the surface - there was that weird Forge over there, objecting to a game system that was running out of steam and about to blow its own foot off. (Yes, the Forge was objecting to Storyteller not D&D - people forget that). Wizards had just made a cash-grab by re-releasing a slightly incompatable version of D&D and most people were playing version 3.25. And yes, the tabletop RPG community is a lot smaller than it was then - [URL="http://www.google.co.uk/trends/explore?q=D%26D#q=D%26D%2C%20dungeons%20and%20dragons&cmpt=q"]google trends shows this clearly[/URL]. People have decamped to MMOs (and both WoW and Eve Online are strongly influenced by D&D and provide many of the fun parts). [/QUOTE]
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