Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Difference in tone between FR and Eberron, and the kind of groups they're suited for
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="stonegod" data-source="post: 4167885" data-attributes="member: 36973"><p>I've played both in FR (2-3.5) and Eberron (more recently), and I disagree on some of the OP points.</p><p></p><p>First, FR has a very heavily invested contingent, much more so than Eberron. Take a look at Candlekeep (candlekeep.org IIRC). So, I wouldn't say either is better for new players. 4E is Realms is actually supposed to make it easier for new folks than earlier editions because of that huge history; Eberron doesn't have the perceived yolk as much in my experience.</p><p></p><p>Secondly, I wouldn't say Eberron is blase about magic. A lot of utility stuff is common, true, but a village in the middle of Breland isn't expecting <em>control winds</em> and <em>control weather</em> every day, week, or year or anything. Things that make society run better are prevelant in the cosmopolitan places, but I wouldn't call it omnipresent. Rural areas are just as prevalent in Eberron as they are in the FR; and in FR, you can still get to a cosmopolitan area almost as easily as in Eberron (if you're near a lightning rail, *which is rare*; otherwise, its still cart and carriage). And there are plenty of places of unknowns and regions of discovery: Xen'drik, the Demon Wastes, the Jungle of Q'Barra, the mysteries of Argonessen.</p><p></p><p>Now, if you/your players are very familiar with Eberron, then FR would be a difference for them. Something less explored. Doesn't make either friendlier to newbies. The fact that FR is getting full support in Year 1 and Eberron not until Year 2 does have a factor, however.</p><p></p><p>Finally, I need to respond to this quote:I believe this to be the single most misquoted thing about the ECS. The quote from the ECS is "If it exists in D&D, then it <strong>has a place</strong> in Eberron." Not the same intent. The idea is that you can incorporate it, not that is *must* be incorporated. Dragonborn swordsages and their half-farspawn dread necromancers are not walking down the streets of rural Karrnath.</p><p></p><p>So, in conclusion, I don't think you're totally wrong: Reboots do give a sense of fresh air, and the initial 4E FR support will make 4E Realms easier to get into. However, I do not think FR or Eberron as a campaign setting are inherently easier to get into.</p></blockquote><p></p>
[QUOTE="stonegod, post: 4167885, member: 36973"] I've played both in FR (2-3.5) and Eberron (more recently), and I disagree on some of the OP points. First, FR has a very heavily invested contingent, much more so than Eberron. Take a look at Candlekeep (candlekeep.org IIRC). So, I wouldn't say either is better for new players. 4E is Realms is actually supposed to make it easier for new folks than earlier editions because of that huge history; Eberron doesn't have the perceived yolk as much in my experience. Secondly, I wouldn't say Eberron is blase about magic. A lot of utility stuff is common, true, but a village in the middle of Breland isn't expecting [i]control winds[/i] and [i]control weather[/i] every day, week, or year or anything. Things that make society run better are prevelant in the cosmopolitan places, but I wouldn't call it omnipresent. Rural areas are just as prevalent in Eberron as they are in the FR; and in FR, you can still get to a cosmopolitan area almost as easily as in Eberron (if you're near a lightning rail, *which is rare*; otherwise, its still cart and carriage). And there are plenty of places of unknowns and regions of discovery: Xen'drik, the Demon Wastes, the Jungle of Q'Barra, the mysteries of Argonessen. Now, if you/your players are very familiar with Eberron, then FR would be a difference for them. Something less explored. Doesn't make either friendlier to newbies. The fact that FR is getting full support in Year 1 and Eberron not until Year 2 does have a factor, however. Finally, I need to respond to this quote:I believe this to be the single most misquoted thing about the ECS. The quote from the ECS is "If it exists in D&D, then it [b]has a place[/b] in Eberron." Not the same intent. The idea is that you can incorporate it, not that is *must* be incorporated. Dragonborn swordsages and their half-farspawn dread necromancers are not walking down the streets of rural Karrnath. So, in conclusion, I don't think you're totally wrong: Reboots do give a sense of fresh air, and the initial 4E FR support will make 4E Realms easier to get into. However, I do not think FR or Eberron as a campaign setting are inherently easier to get into. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Difference in tone between FR and Eberron, and the kind of groups they're suited for
Top