Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Difference in tone between FR and Eberron, and the kind of groups they're suited for
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 4168646" data-attributes="member: 20805"><p>I think both settings can cater to the same types of groups. The biggest difference, in my limited experience with FRs, is that the FR world has a more uniformness. What I mean here is that there is very little variance of the type of game you would be playing, swords and sorcery with knights and mages and stuff. Its the 'baseline' world of most modules. It also has a deeply developed history that is scattered across many source books, modules, and novels. Many of these novels are not 'DnDised', meaning characters in the book break almost every DnD rule, so its hard to have a coherent setting with these characters {or PC's that want to be like them}</p><p></p><p>Eberron, on the other hand, can very wildly based on what and where and how you play it. You can go from playing stone age barbarians foraying at the borders of Droam, Indiana Jones'ish adventured into the jungles of Xendrik, high fantasy with hippogryph races in Sharn... high magic, low magic.. there is a *place* in Eberron for each of these styles. And the cool thing is how the places have ties to why they are there and where they came from, neatly packaged in the history section of the ECS. The novels are 'DnDised' and the characters within them can easily become represented in play within the rules.</p><p></p><p></p><p>[Sidetrek] I think its interesting that some posters have maintained thier knee-jerk reaction to the initial marketting mistakes {lightning rail and 'everyday magic'} and haven't taken the time to look at how it actually works out. The dreaded lightning rail is about as slow as a horse drawn coach, is prone to being attacked by bandits, and major portions of the 'rail' is missing in the mists of the Mourning. Its advantage isn't speed but cargo capacity. The Airships are expensive and have this problem called 'falling off'...not something you will have in every game session unless your players want to purchase and run one like a privateer.</p><p> The thing that sold me the most on the setting was reading the excellent module 'Coils of Set' and realizing that it fit very nicely into Eberron with only minor fluff changes...actually made sense in the world. Then I did the same thing with the War of the Burning Sky campaign that I am currently running <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Anyway, [/sidetrek]</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4168646, member: 20805"] I think both settings can cater to the same types of groups. The biggest difference, in my limited experience with FRs, is that the FR world has a more uniformness. What I mean here is that there is very little variance of the type of game you would be playing, swords and sorcery with knights and mages and stuff. Its the 'baseline' world of most modules. It also has a deeply developed history that is scattered across many source books, modules, and novels. Many of these novels are not 'DnDised', meaning characters in the book break almost every DnD rule, so its hard to have a coherent setting with these characters {or PC's that want to be like them} Eberron, on the other hand, can very wildly based on what and where and how you play it. You can go from playing stone age barbarians foraying at the borders of Droam, Indiana Jones'ish adventured into the jungles of Xendrik, high fantasy with hippogryph races in Sharn... high magic, low magic.. there is a *place* in Eberron for each of these styles. And the cool thing is how the places have ties to why they are there and where they came from, neatly packaged in the history section of the ECS. The novels are 'DnDised' and the characters within them can easily become represented in play within the rules. [Sidetrek] I think its interesting that some posters have maintained thier knee-jerk reaction to the initial marketting mistakes {lightning rail and 'everyday magic'} and haven't taken the time to look at how it actually works out. The dreaded lightning rail is about as slow as a horse drawn coach, is prone to being attacked by bandits, and major portions of the 'rail' is missing in the mists of the Mourning. Its advantage isn't speed but cargo capacity. The Airships are expensive and have this problem called 'falling off'...not something you will have in every game session unless your players want to purchase and run one like a privateer. The thing that sold me the most on the setting was reading the excellent module 'Coils of Set' and realizing that it fit very nicely into Eberron with only minor fluff changes...actually made sense in the world. Then I did the same thing with the War of the Burning Sky campaign that I am currently running :) Anyway, [/sidetrek] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Difference in tone between FR and Eberron, and the kind of groups they're suited for
Top