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<blockquote data-quote="tuxgeo" data-source="post: 6327048" data-attributes="member: 61026"><p>There are some major changes from 3.5E. You can find them if you look for them. </p><p></p><p>Here are some examples: </p><p></p><p>1. Advantage/Disadvantage. Nothing comparable in 3.5. </p><p></p><p>2. Spell slots: Casters get "prepared spells" separate from "casting slots." If you prepare a spell, that doesn't mean you have to cast it; instead, you can use <em>up all of your spell slots</em> without having cast one or another (or more) of your prepared spells that day. It's much more flexible. </p><p></p><p>3. Spells: Clerics can learn "Sacred Flame" and "Healing Word," both of which originally came from 4E (but are modified). Wizards have a choice of three attack cantrips, and can learn "Thunderwave," which originated in 4E. You can find many more 4E-isms in the game. </p><p></p><p>4. Backgrounds. This is also from 4E, and formalizes the bestowing of skill proficiencies through a choice other than class or feats. </p><p></p><p>5. Feats are unnecessary to play the game. Also, they are doubled in size: one 5E feat is roughly the equivalent of two 3E feats. You can have PCs who never take a feat playing at the same table with PCs who do take feats.</p></blockquote><p></p>
[QUOTE="tuxgeo, post: 6327048, member: 61026"] There are some major changes from 3.5E. You can find them if you look for them. Here are some examples: 1. Advantage/Disadvantage. Nothing comparable in 3.5. 2. Spell slots: Casters get "prepared spells" separate from "casting slots." If you prepare a spell, that doesn't mean you have to cast it; instead, you can use [I]up all of your spell slots[/I] without having cast one or another (or more) of your prepared spells that day. It's much more flexible. 3. Spells: Clerics can learn "Sacred Flame" and "Healing Word," both of which originally came from 4E (but are modified). Wizards have a choice of three attack cantrips, and can learn "Thunderwave," which originated in 4E. You can find many more 4E-isms in the game. 4. Backgrounds. This is also from 4E, and formalizes the bestowing of skill proficiencies through a choice other than class or feats. 5. Feats are unnecessary to play the game. Also, they are doubled in size: one 5E feat is roughly the equivalent of two 3E feats. You can have PCs who never take a feat playing at the same table with PCs who do take feats. [/QUOTE]
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