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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Differences between 3.0 and 3.5
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<blockquote data-quote="evildmguy" data-source="post: 3817085" data-attributes="member: 6092"><p>After a long hiatus from DND, my group has switched back. I never played a 3.5 game, though, and while I prefer some aspects of it, I like some aspects of 3.0 as well. So, I am trying to create my "3.25" and take what I like from both. To that end, I am trying to figure out what the design philosophies were for each game. </p><p></p><p>This is what I have: </p><p></p><p>3.0 Emphasized spells over items</p><p>Classes are "top heavy"</p><p></p><p>3.5 Emphasized items over spells</p><p>Classes are spread out with abilities to the point of one a level</p><p></p><p>Hmm. That's all I can think of at this moment.</p><p></p><p>What I mean by spells vs items is that this is how I describe the changes in spells to 3.5. In 3.0, an extended Bull's Strength by a 7th level character lasted all day. In 3.5, it only lasts a "scene" but it gives a static high bonus. </p><p></p><p>As for the classes, 3.0 put a lot of abilities at first level. In contrast, 3.5 spread the abilities out over many levels and I think later supplements tried to give an ability per level. </p><p></p><p>So, do I have things about right with those? What other differences am I missing? </p><p></p><p>I am looking for ideas on what I need to do to convert stuff to me and my group's taste and so that's why I am posting this. Any help would be appreciated! </p><p></p><p>Thanks!</p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 3817085, member: 6092"] After a long hiatus from DND, my group has switched back. I never played a 3.5 game, though, and while I prefer some aspects of it, I like some aspects of 3.0 as well. So, I am trying to create my "3.25" and take what I like from both. To that end, I am trying to figure out what the design philosophies were for each game. This is what I have: 3.0 Emphasized spells over items Classes are "top heavy" 3.5 Emphasized items over spells Classes are spread out with abilities to the point of one a level Hmm. That's all I can think of at this moment. What I mean by spells vs items is that this is how I describe the changes in spells to 3.5. In 3.0, an extended Bull's Strength by a 7th level character lasted all day. In 3.5, it only lasts a "scene" but it gives a static high bonus. As for the classes, 3.0 put a lot of abilities at first level. In contrast, 3.5 spread the abilities out over many levels and I think later supplements tried to give an ability per level. So, do I have things about right with those? What other differences am I missing? I am looking for ideas on what I need to do to convert stuff to me and my group's taste and so that's why I am posting this. Any help would be appreciated! Thanks! edg [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Differences between 3.0 and 3.5
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