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<blockquote data-quote="Coroc" data-source="post: 7957914" data-attributes="member: 6895991"><p>Thanks for the reminder to add another house rule to my table. </p><p>How in all that is holy, shall I visualize this magic PM attack???</p><p></p><p>Poke the enemy with the spear tip, then twirling the spear around (thereby not colliding with my shield or impaling other objects and individuals close by), to give a good smack, after that back to base position?</p><p></p><p>With a halberd (or other polearms), a spear wielded two handed etc. you can do tricky maneuvers using the blunt end, but not with a spear and shield combo.</p><p></p><p>That is exactly the kind of RAW discussion I did miss (not).</p><p></p><p>Btw a house rule of mine was always, that you can use PM with a spear. But another house rule I always use is that a quarterstaff is 1d6 and two handed use only, just to reflect that you cannot improve a spear by removing the tip and crafting a quarterstaff out of it.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7957914, member: 6895991"] Thanks for the reminder to add another house rule to my table. How in all that is holy, shall I visualize this magic PM attack??? Poke the enemy with the spear tip, then twirling the spear around (thereby not colliding with my shield or impaling other objects and individuals close by), to give a good smack, after that back to base position? With a halberd (or other polearms), a spear wielded two handed etc. you can do tricky maneuvers using the blunt end, but not with a spear and shield combo. That is exactly the kind of RAW discussion I did miss (not). Btw a house rule of mine was always, that you can use PM with a spear. But another house rule I always use is that a quarterstaff is 1d6 and two handed use only, just to reflect that you cannot improve a spear by removing the tip and crafting a quarterstaff out of it. [/QUOTE]
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