dreaded_beast
First Post
From my understanding, d20 Modern (Future, Past, etc.) and DND 3.x should be mutually compatible, with a few tweaks here and there.
So what are the big differences?
Why do you think WotC didn't just make one "generic" d20 system that could cater to any type of genre, similar to how GURPS is "generic".
Would it be safe to say that the closest thing to "generic" d20 would be the d20 Modern rules?
I'm not really familiar with the other d20 Modern supplements that came out: if they just add more options or actually change the rules so that it is considered a "different" d20 game such as Wheel of Time or Star Wars.
I've wondered how a "normal" DND game would play using the d20 Modern rules.
Have you done such a thing and how did it turn out?
So what are the big differences?
Why do you think WotC didn't just make one "generic" d20 system that could cater to any type of genre, similar to how GURPS is "generic".
Would it be safe to say that the closest thing to "generic" d20 would be the d20 Modern rules?
I'm not really familiar with the other d20 Modern supplements that came out: if they just add more options or actually change the rules so that it is considered a "different" d20 game such as Wheel of Time or Star Wars.
I've wondered how a "normal" DND game would play using the d20 Modern rules.
Have you done such a thing and how did it turn out?