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Differences between d20 Modern and DND 3.x
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 1833635" data-attributes="member: 710"><p>In a way, the current D&D/D20 rules are already generic. The baseline of rules is given - how to resolve skill checks, how to make attacks, how to deal damage, what feats do.</p><p>The non-generic part are just the classes, and if you look into the various D20/D&D games out there, you see the most variation exactly there. </p><p></p><p>The idea to create this non-generic classes for D&D is based on the fact that it´s based on "old D&D", and the classes are catered for the "implied" setting of D&D.</p><p></p><p>D20 Modern classes are certainly more generic, but the current rules lack a bit in the magic department - in D&D, you can be a mage at 1st level, in D20 Modern you can´t cast spells before 4th. I like it this way in D20 Modern, since it represents the need of study and training required to become a spellcaster, but it doesn´t go so well in the classic D&D settings.</p><p></p><p>Grim Tales, as far as I heard, basically uses the D20 Modern classes (or classes based on them) to allow a generic system for all kinds of settings, and - again as far as I heard - seems to succeed well in it.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 1833635, member: 710"] In a way, the current D&D/D20 rules are already generic. The baseline of rules is given - how to resolve skill checks, how to make attacks, how to deal damage, what feats do. The non-generic part are just the classes, and if you look into the various D20/D&D games out there, you see the most variation exactly there. The idea to create this non-generic classes for D&D is based on the fact that it´s based on "old D&D", and the classes are catered for the "implied" setting of D&D. D20 Modern classes are certainly more generic, but the current rules lack a bit in the magic department - in D&D, you can be a mage at 1st level, in D20 Modern you can´t cast spells before 4th. I like it this way in D20 Modern, since it represents the need of study and training required to become a spellcaster, but it doesn´t go so well in the classic D&D settings. Grim Tales, as far as I heard, basically uses the D20 Modern classes (or classes based on them) to allow a generic system for all kinds of settings, and - again as far as I heard - seems to succeed well in it. [/QUOTE]
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