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Differences between Mongoose RQ I and II
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<blockquote data-quote="MarkChevallier" data-source="post: 5150930" data-attributes="member: 55538"><p>The geographical sourcebooks are generally compatible - the Gloranthan location supplements for MRQ1 were generally very stat-light. For supplements about magic (Spellbook and the various cult books), I'd say they would basically be near-useless; the magic in the game has been quite heavily rebalanced and rewritten. I can't really comment on the race books as I don't have them; I'd imagine they would be somewhat useful but you'd have to rework the character creation and magic sections. Monsters should translate very easily - ultimately, you're looking at a list of skills and combat stats, and they all translate effectively.</p><p></p><p>I can't comment on the Lhankmar stuff as I don't have it.</p><p></p><p>Basically, anything to do with magic or to a slightly lesser extent character creation would need reworked, probably from the ground up. Anything with an especially mechanical bent would need some work, but as the system is essentially the same percentile system it's always been, it should be straight forward (except, as mentioned, for magic).</p></blockquote><p></p>
[QUOTE="MarkChevallier, post: 5150930, member: 55538"] The geographical sourcebooks are generally compatible - the Gloranthan location supplements for MRQ1 were generally very stat-light. For supplements about magic (Spellbook and the various cult books), I'd say they would basically be near-useless; the magic in the game has been quite heavily rebalanced and rewritten. I can't really comment on the race books as I don't have them; I'd imagine they would be somewhat useful but you'd have to rework the character creation and magic sections. Monsters should translate very easily - ultimately, you're looking at a list of skills and combat stats, and they all translate effectively. I can't comment on the Lhankmar stuff as I don't have it. Basically, anything to do with magic or to a slightly lesser extent character creation would need reworked, probably from the ground up. Anything with an especially mechanical bent would need some work, but as the system is essentially the same percentile system it's always been, it should be straight forward (except, as mentioned, for magic). [/QUOTE]
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