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Differences in powergaming in 1st/2nd and 3.0/3.5
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<blockquote data-quote="Ron" data-source="post: 3377806" data-attributes="member: 1020"><p>Sadrik is on the spot. When playing AD&D, the players have to trust their DM will reasonably use the rules or wing when necessary in order that all have fun. However, d20 D&D allow a lot of power in character building that, by the rules, take a lot of power from the DM. In my experience, to have a good balance in the current edition, the players will have to trust the DM even more, as he need to blatantly contradict the rules sometimes to enforce some balance in the campaign and keep the fun.</p><p></p><p>Unlike AD&D, where the rules did not covered much, d20 rules are very inclusive. As such, there will be points where the DM will have to rule out some prestige classes, feats or spells to keep the gaming going well. The players have to trust his/her decision as the DM obviously should know better what is good to his/her game than any WotC designer, despite of what they might want to sell.</p><p></p><p>Developing this kind of thrust is hard. I play with the same people for 20 years and thus we trust one or the other with little restrictions. Some were phased out of the DM place as they didn't earned the necessary trust. Overall, we play very organic as group, but it took a long time and the removal of some disrupting players.</p><p></p><p>In my game, some spells were removed from the game, prestige classes are accessible only by invitation and only the core books are allowed. I don't waste my time doing NPC by the book but I rather write their important stats, even knowing that they might not be possible by the rules. Although we have a rules lawyer -- who actually knows the rules better than anybody else -- he accepts well when the DM says he don't care about what it is written in the book but in what is dramatically appropriate.</p><p></p><p>Quite frankly, I wouldn't be confortable playing in any other way. In the end, d20 D&D offered better mechanics but take away some of the fun of DMing as now I have to pay much more attention to what the players are doing compared to what was need at the AD&D times. Probably a question of taste.</p></blockquote><p></p>
[QUOTE="Ron, post: 3377806, member: 1020"] Sadrik is on the spot. When playing AD&D, the players have to trust their DM will reasonably use the rules or wing when necessary in order that all have fun. However, d20 D&D allow a lot of power in character building that, by the rules, take a lot of power from the DM. In my experience, to have a good balance in the current edition, the players will have to trust the DM even more, as he need to blatantly contradict the rules sometimes to enforce some balance in the campaign and keep the fun. Unlike AD&D, where the rules did not covered much, d20 rules are very inclusive. As such, there will be points where the DM will have to rule out some prestige classes, feats or spells to keep the gaming going well. The players have to trust his/her decision as the DM obviously should know better what is good to his/her game than any WotC designer, despite of what they might want to sell. Developing this kind of thrust is hard. I play with the same people for 20 years and thus we trust one or the other with little restrictions. Some were phased out of the DM place as they didn't earned the necessary trust. Overall, we play very organic as group, but it took a long time and the removal of some disrupting players. In my game, some spells were removed from the game, prestige classes are accessible only by invitation and only the core books are allowed. I don't waste my time doing NPC by the book but I rather write their important stats, even knowing that they might not be possible by the rules. Although we have a rules lawyer -- who actually knows the rules better than anybody else -- he accepts well when the DM says he don't care about what it is written in the book but in what is dramatically appropriate. Quite frankly, I wouldn't be confortable playing in any other way. In the end, d20 D&D offered better mechanics but take away some of the fun of DMing as now I have to pay much more attention to what the players are doing compared to what was need at the AD&D times. Probably a question of taste. [/QUOTE]
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