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Differences in powergaming in 1st/2nd and 3.0/3.5
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<blockquote data-quote="Hussar" data-source="post: 3378545" data-attributes="member: 22779"><p>Count me in the "there was a story back then" group. Look at the modules of the time. Pretty much nothing but hackfests. Heck, people tout that as a great STRENGTH of 1e modules that they pretty much lacked any sort of story or plot and allowed the players great freedom.</p><p></p><p></p><p></p><p>That's only true if you ignored the xp for gold rules. IME, PC's went up almost at the same speed in all editions - about 1 month of gaming per level. Anywhere from 3-6 sessions anyway. The difference was, your 10th level 1e character had about 1 million gp's to his name. Again, my experience with 1e was almost exclusively modules, so, YMMV.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3378545, member: 22779"] Count me in the "there was a story back then" group. Look at the modules of the time. Pretty much nothing but hackfests. Heck, people tout that as a great STRENGTH of 1e modules that they pretty much lacked any sort of story or plot and allowed the players great freedom. That's only true if you ignored the xp for gold rules. IME, PC's went up almost at the same speed in all editions - about 1 month of gaming per level. Anywhere from 3-6 sessions anyway. The difference was, your 10th level 1e character had about 1 million gp's to his name. Again, my experience with 1e was almost exclusively modules, so, YMMV. [/QUOTE]
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