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Different approach to buying the core books in 5E
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<blockquote data-quote="GM Dave" data-source="post: 5901751" data-attributes="member: 6687992"><p>3 core books?</p><p></p><p>As far as I know the presentation style had yet to be established.</p><p></p><p>It could be like Essentials with a few different Player's Handbooks with different classes in each book and the general rules in a size that is friendly to carry around with you.</p><p></p><p>The monster manual might be an update of the Monster Vault with a box of tokens. I liked that release because you got toys to use.</p><p></p><p>It could be that they start with a 'Red Box' introductory set that has all the base elements to play a few classes.</p><p></p><p>Three books? Maybe but with modular approach it may be that they release several books that are the core 'player books' and the core 'Gamemaster books' to reflect the different modules.</p><p></p><p>I mean, it would take a good size book to just slap on a module that provided 4e style encounter abilities.</p><p></p><p>They might go like the Skills and Powers line of books.</p><p></p><p>They could have a whole book dedicated to Themes and Backgrounds because that area is going to likely be huge to cover the variety of choices that players are going to want and have described.</p><p></p><p>They might need a full book for spells and combat maneuvers.</p><p></p><p>Plenty of time for the designers and developers to decide on what format the 'core' will take.</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5901751, member: 6687992"] 3 core books? As far as I know the presentation style had yet to be established. It could be like Essentials with a few different Player's Handbooks with different classes in each book and the general rules in a size that is friendly to carry around with you. The monster manual might be an update of the Monster Vault with a box of tokens. I liked that release because you got toys to use. It could be that they start with a 'Red Box' introductory set that has all the base elements to play a few classes. Three books? Maybe but with modular approach it may be that they release several books that are the core 'player books' and the core 'Gamemaster books' to reflect the different modules. I mean, it would take a good size book to just slap on a module that provided 4e style encounter abilities. They might go like the Skills and Powers line of books. They could have a whole book dedicated to Themes and Backgrounds because that area is going to likely be huge to cover the variety of choices that players are going to want and have described. They might need a full book for spells and combat maneuvers. Plenty of time for the designers and developers to decide on what format the 'core' will take. [/QUOTE]
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