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Different approach to buying the core books in 5E
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<blockquote data-quote="Savage Wombat" data-source="post: 5902106" data-attributes="member: 1932"><p>Sorry, can't agree with you. You're talking about a man who has admitted that he can't keep constantly fresh in his mind every variation of the rules that actually made it into the books, as opposed to every rule he's tried out, playtested, proposed, written about, put into another book, or otherwise used but not necessarily published in the final copy.</p><p></p><p>Sounds pretty human to me. </p><p></p><p>Monte didn't design 4e. He didn't even (iirc) design 3.5. We don't know what he's played, and whether he's more of an expert on a particular system than you, who clearly plays it considerably.</p><p></p><p>He doesn't need to, because he doesn't need 4e system mastery to design 5e. He can have people working for him who do. If he didn't represent your interests, then hopefully the design process feedback would let him know that. His job was to provide vision and leadership. His job was to be familiar with the high concept of RPG design, not any one particular system.</p><p></p><p>So weekly columns on gaming pablum weren't his strong point. It doesn't invalidate his design experience.</p></blockquote><p></p>
[QUOTE="Savage Wombat, post: 5902106, member: 1932"] Sorry, can't agree with you. You're talking about a man who has admitted that he can't keep constantly fresh in his mind every variation of the rules that actually made it into the books, as opposed to every rule he's tried out, playtested, proposed, written about, put into another book, or otherwise used but not necessarily published in the final copy. Sounds pretty human to me. Monte didn't design 4e. He didn't even (iirc) design 3.5. We don't know what he's played, and whether he's more of an expert on a particular system than you, who clearly plays it considerably. He doesn't need to, because he doesn't need 4e system mastery to design 5e. He can have people working for him who do. If he didn't represent your interests, then hopefully the design process feedback would let him know that. His job was to provide vision and leadership. His job was to be familiar with the high concept of RPG design, not any one particular system. So weekly columns on gaming pablum weren't his strong point. It doesn't invalidate his design experience. [/QUOTE]
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