Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Different classes, same theme
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6347980" data-attributes="member: 996"><p>Those are new to the final release, so I haven't gotten to see them in action. They looked like the kind of basic 'spark an RP idea' things you see in a lot of systems, at a glance, though. I'll have to give them another look and see if there's actually something to them.</p><p></p><p> Balance is relative, of course. There were a couple of classes that were lost in the shuffle of the Essentials release and remained under-supported and thus a sub-par, though still viable. And, there were Essentials sub-classes that had marked balance issues. By the standards of the system as a whole, those classes and sub-classes weren't up to snuff - but not to the point of being non-viable. </p><p></p><p>More to the point (that 'builds' aren't really in the genealogy of sub-classes), as you point out, builds weren't single-point choices that constrained all further choices (which sub-classes are), most builds had a single choice of feature that was defining and synergized more with some subsequent choices than others, but a lot of choice and customizeability remained. You could stick to the emphasis of a build, or diversify it a little with power choice. In that sense, they're just like informal 3e builds - just less prone to wild variations in effectivenss. </p><p></p><p>The idea that 5e skirts any sort of balance problems relative to 4e, though, is laughable. Even in it's basic form 5e's balance is poor - it seems clear that balance simply isn't a priority. Rather than spend effort balancing the system in way some potential customers might object to, 5e leaves balance concerns to the DM, who can address them with 'Rulings, not Rules.'</p><p></p><p> Essentials sub-classes were inconsistent with the 4e parent classes because it was essentially (pi) a half-ed re-boot, pretending not to be a half-ed re-boot. Essentials abandoned a little of the balance emphasis, and a lot of the design discipline evident in 4e, and the result was, indeed, inconsistent. </p><p></p><p>5e continues that trend, with a much more traditional approach to class design.</p><p></p><p> The 'rewards for system mastery' were, indeed, a lot lower than in 3e. An optimized character was noticeably more effective than a typical 'non-powergamed' one, but rarely to the point of disrupting the game. And class barely figured into it, there was no tier 1 / tier 6 gulf among classes (if you were to sort 4e/E classes into tiers, there'd probably be a tier 2 holding the Seeker, RunePriest, Esssentials martial classes, Binder, and Vampire, and a tier 1 holding everything else - and they'd be about equivalent to tiers 3 and 4 in 3e). </p><p></p><p>5e doesn't look to have intentional 'rewards' build into it, but, if all the options like MCing and feats are used, it certainly has a lot of potential for optimization, and, even if they aren't, DM decisions, like placing magic items, campaign pacing, types of challenges and so forth could easily lead to some pronounced imbalances within a party.</p><p></p><p>5e is just going for a much looser, through it out there & see what sticks, style of design; and, congruently, encouraging a much more empowered style of DMing to sort through and pick the best bits for a given group/campaign/style.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6347980, member: 996"] Those are new to the final release, so I haven't gotten to see them in action. They looked like the kind of basic 'spark an RP idea' things you see in a lot of systems, at a glance, though. I'll have to give them another look and see if there's actually something to them. Balance is relative, of course. There were a couple of classes that were lost in the shuffle of the Essentials release and remained under-supported and thus a sub-par, though still viable. And, there were Essentials sub-classes that had marked balance issues. By the standards of the system as a whole, those classes and sub-classes weren't up to snuff - but not to the point of being non-viable. More to the point (that 'builds' aren't really in the genealogy of sub-classes), as you point out, builds weren't single-point choices that constrained all further choices (which sub-classes are), most builds had a single choice of feature that was defining and synergized more with some subsequent choices than others, but a lot of choice and customizeability remained. You could stick to the emphasis of a build, or diversify it a little with power choice. In that sense, they're just like informal 3e builds - just less prone to wild variations in effectivenss. The idea that 5e skirts any sort of balance problems relative to 4e, though, is laughable. Even in it's basic form 5e's balance is poor - it seems clear that balance simply isn't a priority. Rather than spend effort balancing the system in way some potential customers might object to, 5e leaves balance concerns to the DM, who can address them with 'Rulings, not Rules.' Essentials sub-classes were inconsistent with the 4e parent classes because it was essentially (pi) a half-ed re-boot, pretending not to be a half-ed re-boot. Essentials abandoned a little of the balance emphasis, and a lot of the design discipline evident in 4e, and the result was, indeed, inconsistent. 5e continues that trend, with a much more traditional approach to class design. The 'rewards for system mastery' were, indeed, a lot lower than in 3e. An optimized character was noticeably more effective than a typical 'non-powergamed' one, but rarely to the point of disrupting the game. And class barely figured into it, there was no tier 1 / tier 6 gulf among classes (if you were to sort 4e/E classes into tiers, there'd probably be a tier 2 holding the Seeker, RunePriest, Esssentials martial classes, Binder, and Vampire, and a tier 1 holding everything else - and they'd be about equivalent to tiers 3 and 4 in 3e). 5e doesn't look to have intentional 'rewards' build into it, but, if all the options like MCing and feats are used, it certainly has a lot of potential for optimization, and, even if they aren't, DM decisions, like placing magic items, campaign pacing, types of challenges and so forth could easily lead to some pronounced imbalances within a party. 5e is just going for a much looser, through it out there & see what sticks, style of design; and, congruently, encouraging a much more empowered style of DMing to sort through and pick the best bits for a given group/campaign/style. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Different classes, same theme
Top