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General Tabletop Discussion
*Pathfinder & Starfinder
Different classes still get different HP: why?
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<blockquote data-quote="Cadfan" data-source="post: 4125389" data-attributes="member: 40961"><p>It has to do with how things scale. It has nothing to do with compensation, and everything to do with scaling HP so that ratios stay roughly the same across multiple levels.</p><p></p><p>Suppose a level 1 Fighter has 40 hp, and a level 1 Wizard has 25 HP (made up numbers for easy example). To keep "the math" equal, you'd want a higher level fighter to reach 80 hp at the same time the wizard reaches 50 hp, and so forth. So the fighter has to increase in hit points at a faster rate than the wizard.</p><p></p><p>Hit points versus attack damage is something that only really matters in terms of ratio, because that gets you to the REAL important number, which is "how many rounds of this can I take before I'm dead." Hit points versus AC matter in a direct comparison. To keep a ratio the same as one part increases, the other has to increase at a different rate. With direct comparisons, they have to increase at the same rate.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4125389, member: 40961"] It has to do with how things scale. It has nothing to do with compensation, and everything to do with scaling HP so that ratios stay roughly the same across multiple levels. Suppose a level 1 Fighter has 40 hp, and a level 1 Wizard has 25 HP (made up numbers for easy example). To keep "the math" equal, you'd want a higher level fighter to reach 80 hp at the same time the wizard reaches 50 hp, and so forth. So the fighter has to increase in hit points at a faster rate than the wizard. Hit points versus attack damage is something that only really matters in terms of ratio, because that gets you to the REAL important number, which is "how many rounds of this can I take before I'm dead." Hit points versus AC matter in a direct comparison. To keep a ratio the same as one part increases, the other has to increase at a different rate. With direct comparisons, they have to increase at the same rate. [/QUOTE]
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Different classes still get different HP: why?
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