Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Different classes still get different HP: why?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cadfan" data-source="post: 4125565" data-attributes="member: 40961"><p>We don't know if HP progression is in fact different.</p><p></p><p>But I feel confident in asserting that it is, because mathematically, it HAS to be.</p><p></p><p>Hit points on their own are meaningless in terms of estimating your characters survivability. What matters is (Hit Points)/[(Chance of Being Hit)*(Average Damage Per Hit)]. This produces a ratio that gives you an estimate of how long you survive in combat. Lets call it Survivability. Survivability is what matters, NOT hit points.</p><p></p><p>Now, (Chance of Being Hit) stays about the same as you level up. That's part of the "fixing the math" thing the designers are always talking about. But (Average Damage Per Hit) goes up.</p><p></p><p>This means that (Hit Points) have to go up in order to keep pace, if you want Survivability to stay the same regardless of level.</p><p></p><p>Now lets say that a level 1 wizard and a level 1 fighter have different Survivability, and we want their Survivability ratings to be about the same with respect to one another as they level up.</p><p></p><p>You can go ahead and do the math yourself. This means that Hit Points MUST increase differently for each character. If the Fighter has Survivability 10, and the Wizard has Survivability 7, and their hit points increase the same amount per level, you get problems. If you hold the Wizard's Survivability constant by setting the Hit Points to assure that it stays the same regardless of level, the Fighter's Survivability slowly falls. And if you set the Fighter's Survivability constant, and make hit point gain the same for both classes, the Wizard's Survivability slowly rises.</p><p></p><p>You have to make them different for the math to work. A one time bonus frontloaded onto the class won't work because it will eventually get swamped by increased damage, destroying the Survivability factor, which is what really matters.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4125565, member: 40961"] We don't know if HP progression is in fact different. But I feel confident in asserting that it is, because mathematically, it HAS to be. Hit points on their own are meaningless in terms of estimating your characters survivability. What matters is (Hit Points)/[(Chance of Being Hit)*(Average Damage Per Hit)]. This produces a ratio that gives you an estimate of how long you survive in combat. Lets call it Survivability. Survivability is what matters, NOT hit points. Now, (Chance of Being Hit) stays about the same as you level up. That's part of the "fixing the math" thing the designers are always talking about. But (Average Damage Per Hit) goes up. This means that (Hit Points) have to go up in order to keep pace, if you want Survivability to stay the same regardless of level. Now lets say that a level 1 wizard and a level 1 fighter have different Survivability, and we want their Survivability ratings to be about the same with respect to one another as they level up. You can go ahead and do the math yourself. This means that Hit Points MUST increase differently for each character. If the Fighter has Survivability 10, and the Wizard has Survivability 7, and their hit points increase the same amount per level, you get problems. If you hold the Wizard's Survivability constant by setting the Hit Points to assure that it stays the same regardless of level, the Fighter's Survivability slowly falls. And if you set the Fighter's Survivability constant, and make hit point gain the same for both classes, the Wizard's Survivability slowly rises. You have to make them different for the math to work. A one time bonus frontloaded onto the class won't work because it will eventually get swamped by increased damage, destroying the Survivability factor, which is what really matters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Different classes still get different HP: why?
Top