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General Tabletop Discussion
*Dungeons & Dragons
Different Damage Die Sizes for Weaponry
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<blockquote data-quote="Steampunkette" data-source="post: 8308941" data-attributes="member: 6796468"><p>So I had a shower thought that I wanted to run past people. What would y'all think about using different sized dice-pairings to represent different weapons? A handful of weapons deal two dice of damage, but it's always the same dice in the pair.</p><p></p><p>A Glaive, for example, deals 1d10 damage as a polearm. What if another polearm, say a Lucerne Hammer or a Halberd, instead dealt 1d6+1d4?</p><p></p><p>Average damage 6, minimum damage 2, max damage 10. 4.17% chance of rolling either a 2 or a 10 with 4, 5, and 6 each having an equal 16.67% chance of showing. As compared to 2d5 dealing 10 or 2 on a 4% chance and 6 damage 20% of the time. (Who even owns d5s these days?). This particular method weights towards averages, like any double-dice rolling system does, but does so much more heavily than rolling two same-sized dice.</p><p></p><p>It would certainly give us a greater variety of potential weapon damage values with different averages and odds of reaching maximum damage. And thanks to the variety of dice available, we could add a pretty big spread.</p><p></p><p>The biggest deficiency that I can see is Confusion at the table over which dice to roll. But most players write their weapon's damage dice on their sheet so is it -really- that big a deal?</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8308941, member: 6796468"] So I had a shower thought that I wanted to run past people. What would y'all think about using different sized dice-pairings to represent different weapons? A handful of weapons deal two dice of damage, but it's always the same dice in the pair. A Glaive, for example, deals 1d10 damage as a polearm. What if another polearm, say a Lucerne Hammer or a Halberd, instead dealt 1d6+1d4? Average damage 6, minimum damage 2, max damage 10. 4.17% chance of rolling either a 2 or a 10 with 4, 5, and 6 each having an equal 16.67% chance of showing. As compared to 2d5 dealing 10 or 2 on a 4% chance and 6 damage 20% of the time. (Who even owns d5s these days?). This particular method weights towards averages, like any double-dice rolling system does, but does so much more heavily than rolling two same-sized dice. It would certainly give us a greater variety of potential weapon damage values with different averages and odds of reaching maximum damage. And thanks to the variety of dice available, we could add a pretty big spread. The biggest deficiency that I can see is Confusion at the table over which dice to roll. But most players write their weapon's damage dice on their sheet so is it -really- that big a deal? [/QUOTE]
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Different Damage Die Sizes for Weaponry
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