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Different flavor genasi w/o level adjustment
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<blockquote data-quote="Urbannen" data-source="post: 1126403" data-attributes="member: 7643"><p>These are some interesting suggestions. I honestly don't see that much of a problem with positive mental stat adjustments. I understand the reasoning against it, but the genie is already out of the bottle, so-to-speak. I personally don't have a problem with a spellcaster increasing his spell's save DC by 5%, especially since Spell Focus and Spell power have been nerfed. The attempt here was not to create new PHB races as WotC would create them. </p><p></p><p>There is a thread in the rules section questioning the standard earth genasi's level adjustment. </p><p></p><p><a href="http://enworld.cyberstreet.com/showthread.php?t=63765&page=2" target="_blank">http://enworld.cyberstreet.com/showthread.php?t=63765&page=2</a></p><p></p><p>A couple of interesting things I drew from this thread are: 1. a lot of races in SS were given higher than necessary level adjustments in order to keep the PHB races attractive and 2. by some standards the dwarf would be a +1 LA race. </p><p></p><p>The fact that genasi have to be "Outsiders (native)" is problematic. Looking at the MM, it seems that fire and air genasi are descended from genies and water genasi are descended from tritons. I don't know from whom the earth genasi are supposed to be descended - xorns? Does the word "genasi" come from "genie"? Whatever the case, the abilities of the genasi don't seem particularly connected with genies, tritons, or xorns. </p><p></p><p>I'm tempted to give the genasi the type Humanoid (human, [element]). They are descended from humans after all. The loss of darkvision (an inappropriate ability IMO) and acquisition of the inferior humanoid type would allow the genasi to gain more abilities and still be balanced. </p><p></p><p>You may be right that my genasi are somewhat comparable to the genasi in the FRCS. Unlike the FRCS, my genasi don't all get Cha as a dump stat. I suspect that the plane-touched races were designed with a +1 LA so that people would avoid playing them very much. </p><p></p><p></p><p></p><p>PHB races DO get immunities (elves to sleep) and spell-like abilities higher than level 1 - gnomes and speak with animals. Two of them get darkvision. Dwarves are suited to being fighters and halflings are suited to being rogues. Dwarves get very strong save bonuses, and dwarves and gnomes get dodge bonuses against some common creatures. I don't think you can rule out resistances or armor bonuses to LA creatures. I don't think the favored class thing is such a big deal, either. Still, I see where you are coming from. Personally I don't think genasi should get skill bonuses. They don't have their own cultures, after all, and I wouldn't feel secure giving them skill bonuses based on the classical attributes of the elemental types. I do like both of your suggestions for skills, however.</p><p></p><p>Here is a new try for a LA genasi. I am keeping the same stat adjustments. I can give an explanation for them if you want. Also I just learned that in 3.5 spells actually have element descriptors, so I have taken that into account. I didn't give them their elemental languages as automatic since they are theoretically raised by humans. </p><p></p><p>"Genasi are the distant descendants of a human and some elemental being. This being could have been any intelligent creature with an elemental subtype, including many outsiders, some giants, and even polymorphed dragons. Traces of the unusual ancestor are no longer visible in the line except for the occasional child born with an inherent connection to one of the elemental planes."</p><p></p><p>-Genasi are considered to be human for the purpose of spells and effect.</p><p>-Elemental subtype. Genasi have the subtype of their element and may be turned or rebuked by a cleric with the appropriate domain.</p><p>-Clerical focus.</p><p>-Elemental bloodline. If a genasi has a spellcasting class that does not prepare spells, he may not choose a spell with an elemental descriptor different than his own as one of his spells known for that class. </p><p>-Elemental affinity. All genasi gain a +2 racial bonus to Charisma checks involving creatures of their elemental subtype. </p><p>-Base speed: 30'. </p><p></p><p>Fire genasi: +2 Cha, -2 Wis</p><p>- Fire resistance 5.</p><p>- Fire genasi receive +1 racial bonus to save vs. fire spells and effects. This bonus increases by +1 every fifth level.</p><p>- +2 racial bonus to Intimidate checks. </p><p>- Fire genasi are especially susceptible to the privations of hunger, since, like fire, they require constant refueling. They can only go half the normal number of days without food before beginning to take subdual damage from hunger.</p><p>- Favored class: Fighter</p><p></p><p>Water genasi: +2 Wis, -2 Int</p><p>-Water genasi breathe water.</p><p>-Water genasi have a swim speed of 30.</p><p>-Water genasi receive a +1 racial bonus to saves vs. water and cold spells and effects, which increases by +1 every 5th level. </p><p>-+2 racial bonus to Heal checks. </p><p>-Water genasi are especially susceptible to dehydration. They take one-and-a-half times the normal subdual damage from dehydration. Besides drinking fresh water, a water genasi can also rehydrate through total immersion in saltwater. </p><p>-Favored class: Cleric</p><p></p><p>Air genasi: +2 Int, +2 Dex, -2 Con, -2 Str</p><p>-(Sp) An air genasi may cast feather fall 1/day on himself only as a sorcerer of his class level. </p><p>- Air genasi receive a +1 racial bonus to saves vs. air and electricity spells and effects, which increases by +1 every 5th level. </p><p>-+1 racial bonus to all Knowledge checks. </p><p>-Air genasi are especially susceptible to lack of air. They can only hold their breaths half the normal amount of time. </p><p>- Favored class: bard</p><p></p><p>Earth genasi: +2 Str, +2 Con, -2 Dex, -2 Cha</p><p>- Stability: Earth genasi gain a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). </p><p>- Earth genasi receive a +1 racial bonus to saves vs. earth and acid spells and effects, which increases by +1 every 5th level. </p><p>- Earth genasi receive a +1 racial bonus to all Craft checks. </p><p>- Earth genasi are especially susceptible to injuries sustained from falling through the air. They take one-and-a-half times the normal damage sustained from falls. </p><p>- Favored class: fighter</p></blockquote><p></p>
[QUOTE="Urbannen, post: 1126403, member: 7643"] These are some interesting suggestions. I honestly don't see that much of a problem with positive mental stat adjustments. I understand the reasoning against it, but the genie is already out of the bottle, so-to-speak. I personally don't have a problem with a spellcaster increasing his spell's save DC by 5%, especially since Spell Focus and Spell power have been nerfed. The attempt here was not to create new PHB races as WotC would create them. There is a thread in the rules section questioning the standard earth genasi's level adjustment. [url]http://enworld.cyberstreet.com/showthread.php?t=63765&page=2[/url] A couple of interesting things I drew from this thread are: 1. a lot of races in SS were given higher than necessary level adjustments in order to keep the PHB races attractive and 2. by some standards the dwarf would be a +1 LA race. The fact that genasi have to be "Outsiders (native)" is problematic. Looking at the MM, it seems that fire and air genasi are descended from genies and water genasi are descended from tritons. I don't know from whom the earth genasi are supposed to be descended - xorns? Does the word "genasi" come from "genie"? Whatever the case, the abilities of the genasi don't seem particularly connected with genies, tritons, or xorns. I'm tempted to give the genasi the type Humanoid (human, [element]). They are descended from humans after all. The loss of darkvision (an inappropriate ability IMO) and acquisition of the inferior humanoid type would allow the genasi to gain more abilities and still be balanced. You may be right that my genasi are somewhat comparable to the genasi in the FRCS. Unlike the FRCS, my genasi don't all get Cha as a dump stat. I suspect that the plane-touched races were designed with a +1 LA so that people would avoid playing them very much. PHB races DO get immunities (elves to sleep) and spell-like abilities higher than level 1 - gnomes and speak with animals. Two of them get darkvision. Dwarves are suited to being fighters and halflings are suited to being rogues. Dwarves get very strong save bonuses, and dwarves and gnomes get dodge bonuses against some common creatures. I don't think you can rule out resistances or armor bonuses to LA creatures. I don't think the favored class thing is such a big deal, either. Still, I see where you are coming from. Personally I don't think genasi should get skill bonuses. They don't have their own cultures, after all, and I wouldn't feel secure giving them skill bonuses based on the classical attributes of the elemental types. I do like both of your suggestions for skills, however. Here is a new try for a LA genasi. I am keeping the same stat adjustments. I can give an explanation for them if you want. Also I just learned that in 3.5 spells actually have element descriptors, so I have taken that into account. I didn't give them their elemental languages as automatic since they are theoretically raised by humans. "Genasi are the distant descendants of a human and some elemental being. This being could have been any intelligent creature with an elemental subtype, including many outsiders, some giants, and even polymorphed dragons. Traces of the unusual ancestor are no longer visible in the line except for the occasional child born with an inherent connection to one of the elemental planes." -Genasi are considered to be human for the purpose of spells and effect. -Elemental subtype. Genasi have the subtype of their element and may be turned or rebuked by a cleric with the appropriate domain. -Clerical focus. -Elemental bloodline. If a genasi has a spellcasting class that does not prepare spells, he may not choose a spell with an elemental descriptor different than his own as one of his spells known for that class. -Elemental affinity. All genasi gain a +2 racial bonus to Charisma checks involving creatures of their elemental subtype. -Base speed: 30'. Fire genasi: +2 Cha, -2 Wis - Fire resistance 5. - Fire genasi receive +1 racial bonus to save vs. fire spells and effects. This bonus increases by +1 every fifth level. - +2 racial bonus to Intimidate checks. - Fire genasi are especially susceptible to the privations of hunger, since, like fire, they require constant refueling. They can only go half the normal number of days without food before beginning to take subdual damage from hunger. - Favored class: Fighter Water genasi: +2 Wis, -2 Int -Water genasi breathe water. -Water genasi have a swim speed of 30. -Water genasi receive a +1 racial bonus to saves vs. water and cold spells and effects, which increases by +1 every 5th level. -+2 racial bonus to Heal checks. -Water genasi are especially susceptible to dehydration. They take one-and-a-half times the normal subdual damage from dehydration. Besides drinking fresh water, a water genasi can also rehydrate through total immersion in saltwater. -Favored class: Cleric Air genasi: +2 Int, +2 Dex, -2 Con, -2 Str -(Sp) An air genasi may cast feather fall 1/day on himself only as a sorcerer of his class level. - Air genasi receive a +1 racial bonus to saves vs. air and electricity spells and effects, which increases by +1 every 5th level. -+1 racial bonus to all Knowledge checks. -Air genasi are especially susceptible to lack of air. They can only hold their breaths half the normal amount of time. - Favored class: bard Earth genasi: +2 Str, +2 Con, -2 Dex, -2 Cha - Stability: Earth genasi gain a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). - Earth genasi receive a +1 racial bonus to saves vs. earth and acid spells and effects, which increases by +1 every 5th level. - Earth genasi receive a +1 racial bonus to all Craft checks. - Earth genasi are especially susceptible to injuries sustained from falling through the air. They take one-and-a-half times the normal damage sustained from falls. - Favored class: fighter [/QUOTE]
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