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*Pathfinder & Starfinder
Different flavor genasi w/o level adjustment
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<blockquote data-quote="Technik4" data-source="post: 1126644" data-attributes="member: 7211"><p>I like these more, I think taking away the outsider (native) part is a good move to help making them LA 0. I realise that you were going for all the bonuses to cover the spectrum of ability scores, but some of your match-ups are just really strong.</p><p></p><p>Look at fire genasi. Now put him next to the regular phb races. If you are making a sorceror, you will pick fire genasi say 8 out of 10 times. Not only is he great flavor for a sorceror, but he is very fire resistant (the most common energy and element).</p><p></p><p>I think the same thing can be said for all of your genasi, they are simply too good at what they do. An earth genasi beats out a half-orc in many respects for the warrior race, and while he's at it, he is quite competitive with the strength bonus. Its easy to see the Air Genasi as a Tiefling without a level adjustment (even though it isn't quite that good).</p><p></p><p>As far as PC races, yes elves get immunity to sleep. There are (now) 2 sleep spells and maybe 2 or 3 other sleep effects in the game. If you are immune to purple magic but only encounter it at very low levels or not at all, how good is that immunity? Every race has something they are good at saving against, this is roughly mirrored by the genasi's increasing elemental save bonus. In some cases it isn't as good (the dwarf, obviously) but in others it stacks up nicely (fear, illusions).</p><p></p><p>Dwarves and gnomes get dodge bonuses against giants. This is not comprable to giving a race natural armor for 0 LA. While they are both AC bonuses, one is only applicable against a small number of encounters. I see that you've removed it anyway.</p><p></p><p>Another way I was thinking about making the genasi is to give them all a stat increase in the same area, for instance charisma. Naturally this would be better suited for genasi with LA adjustments.</p><p></p><p>Overall I think your versions would work alright if used with FRCS many sub-races, and perhaps add an option to get the native outsider part (and with it weapon proficiency simple and martial, darkvision, and perhaps an increase in resistance to your element) for LA +1.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 1126644, member: 7211"] I like these more, I think taking away the outsider (native) part is a good move to help making them LA 0. I realise that you were going for all the bonuses to cover the spectrum of ability scores, but some of your match-ups are just really strong. Look at fire genasi. Now put him next to the regular phb races. If you are making a sorceror, you will pick fire genasi say 8 out of 10 times. Not only is he great flavor for a sorceror, but he is very fire resistant (the most common energy and element). I think the same thing can be said for all of your genasi, they are simply too good at what they do. An earth genasi beats out a half-orc in many respects for the warrior race, and while he's at it, he is quite competitive with the strength bonus. Its easy to see the Air Genasi as a Tiefling without a level adjustment (even though it isn't quite that good). As far as PC races, yes elves get immunity to sleep. There are (now) 2 sleep spells and maybe 2 or 3 other sleep effects in the game. If you are immune to purple magic but only encounter it at very low levels or not at all, how good is that immunity? Every race has something they are good at saving against, this is roughly mirrored by the genasi's increasing elemental save bonus. In some cases it isn't as good (the dwarf, obviously) but in others it stacks up nicely (fear, illusions). Dwarves and gnomes get dodge bonuses against giants. This is not comprable to giving a race natural armor for 0 LA. While they are both AC bonuses, one is only applicable against a small number of encounters. I see that you've removed it anyway. Another way I was thinking about making the genasi is to give them all a stat increase in the same area, for instance charisma. Naturally this would be better suited for genasi with LA adjustments. Overall I think your versions would work alright if used with FRCS many sub-races, and perhaps add an option to get the native outsider part (and with it weapon proficiency simple and martial, darkvision, and perhaps an increase in resistance to your element) for LA +1. Technik [/QUOTE]
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Different flavor genasi w/o level adjustment
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