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Different flavors of Cleric
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<blockquote data-quote="Ellington" data-source="post: 5899345" data-attributes="member: 6692166"><p>That's not what I'm saying at all.</p><p></p><p>The spells would have a variable effect, such as what type of energy damage the spell does or what kind of protection it offers. Spell descriptions wouldn't be any longer than they have been in previous editions.</p><p></p><p>Your god or domain would then have a descriptor for how spells are altered, such as "Damage spells gain the fire descriptor" or "Prayer spells grant Fire Resistance equal to the level of the spell for the duration of the spell.</p><p></p><p>I believe most cleric spells could be sorted down into a fairly compact list of types and describing how your domain or your god affects those types of spells shouldn't take up too much space. For instance:</p><p></p><p>The Fire Domain effects:</p><p></p><p>- Spells with a damage variable deal fire damage.</p><p>- Protection spells deal fire damage to the attacker equal to the level of the spell.</p><p>- Prayer spells grant recipients a bonus to fire resistance equal to the level of the spell.</p><p>- Summoning spells allows you to summon creatures with the fire descriptor.</p><p></p><p></p><p></p><p>Every god would have associated domains that could be selected and would alter the ways the spells worked. The god of humor might have a "humor domain". The domain might make his damage spells deal energy of a random type, his prayer spells grant his allies a bonus on saving throws vs fear and his summoned units would come out wearing silly hats.</p></blockquote><p></p>
[QUOTE="Ellington, post: 5899345, member: 6692166"] That's not what I'm saying at all. The spells would have a variable effect, such as what type of energy damage the spell does or what kind of protection it offers. Spell descriptions wouldn't be any longer than they have been in previous editions. Your god or domain would then have a descriptor for how spells are altered, such as "Damage spells gain the fire descriptor" or "Prayer spells grant Fire Resistance equal to the level of the spell for the duration of the spell. I believe most cleric spells could be sorted down into a fairly compact list of types and describing how your domain or your god affects those types of spells shouldn't take up too much space. For instance: The Fire Domain effects: - Spells with a damage variable deal fire damage. - Protection spells deal fire damage to the attacker equal to the level of the spell. - Prayer spells grant recipients a bonus to fire resistance equal to the level of the spell. - Summoning spells allows you to summon creatures with the fire descriptor. Every god would have associated domains that could be selected and would alter the ways the spells worked. The god of humor might have a "humor domain". The domain might make his damage spells deal energy of a random type, his prayer spells grant his allies a bonus on saving throws vs fear and his summoned units would come out wearing silly hats. [/QUOTE]
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