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Different flavors of healing
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<blockquote data-quote="Yaarel" data-source="post: 8378985" data-attributes="member: 58172"><p>It seems to me, the various decriptions of healing organize as follows.</p><p></p><p></p><p></p><p></p><p></p><p>I agree there is a correlation between Morale healing and temporary vigor.</p><p></p><p>There can be other Morale effects as well, like damage resistance, ignoring pain etcetera, tho this is kind of healing is temporary too.</p><p></p><p>In reallife, visualizing wellbeing is medically effective for healing, such as for certain kinds of cancer.</p><p></p><p>There is a mental Morale component in restoring lost hit points.</p><p></p><p>Also, a person missing a limb can still be at full hit points. So restoration to full hit points is nonidentical to being whole. There might still be other mechanics, like Exhaustion, that handle other effects separately from hit points.</p><p></p><p></p><p></p><p></p><p></p><p>The term "resolve" sounds mental thus Morale. It can be a specific use of Morale healing.</p><p></p><p>A Warlord might use Morale to heal someone other than self, in the sense of "Stay with me!" commands.</p><p></p><p></p><p></p><p></p><p></p><p>The healing by "inspiration", reminding me of adrenaline spikes during an emergency, can also be an aspect of Morale healing.</p><p></p><p></p><p></p><p></p><p>Nice, this "transmutation" healing effect, sounds like what I call Shapeshift. I intentionally avoid the term transmutation because it often refers to elemental magic, like becoming a creature made out of stone or fire. Shapeshift specifically refers to animal anatomy, and includes living creatures like humans, beasts, lycanthropes, dragons, and similar. These anatomies have biological immune systems, and can be healthy or unhealthy.</p><p></p><p>It occurse to me, Shapeshift healing might cure a lycanthropy curse, or similar magical disease.</p><p></p><p></p><p></p><p></p><p>Cool.</p><p></p><p>Because most damage is nonphysical (fatigue), or ignorable (bruise), Morale really does heal hit points.</p><p></p><p>But when reaching zero hitpoints, the physical injury becomes real and significant, and potentially life threatening. At that point Morale is less effective. It might restore minimally 1 hit point or grant temporary hit points, but it wont undo the physical damage, not immediately anyway. That said, 5e needs a mechanic to represent a lingering injury in the first place, to mechanically represent what it is that Morale might be less effective at.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>This reverting to an earlier form or closing an injury more speedily, sounds like Shapeshift healing to me.</p><p></p><p></p><p></p><p>Transcending space-time might be more like Positive Energy healing, to manifest a transcendently ideal self. This seems to correlate with luck, fate, and blessing too. Positivity healing is holistic, healing factors that the patient and the spellcaster didnt even realize were a problem.</p><p></p><p>The Morale and Shapeshift healing are more targeted.</p><p></p><p></p><p></p><p></p><p>Vigor in the sense of temporary hit points is often Morale healing. It can be Shapeshift healing too, such as Druid Wildshape that has an auxiliary living form take the damage, but not the primary form.</p><p></p><p></p><p></p><p>Relatedly, the False Life spell seems more like "transmutation" into an auxiliary nonliving form that takes the damage, thus in a sense resembles the Stone Skin spell.</p><p></p><p>Things effects like Stone Skin and False Life seem like prosthetics, rather than healing, per se.</p><p></p><p></p><p></p><p>A call out, 4e did many things well!</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8378985, member: 58172"] It seems to me, the various decriptions of healing organize as follows. I agree there is a correlation between Morale healing and temporary vigor. There can be other Morale effects as well, like damage resistance, ignoring pain etcetera, tho this is kind of healing is temporary too. In reallife, visualizing wellbeing is medically effective for healing, such as for certain kinds of cancer. There is a mental Morale component in restoring lost hit points. Also, a person missing a limb can still be at full hit points. So restoration to full hit points is nonidentical to being whole. There might still be other mechanics, like Exhaustion, that handle other effects separately from hit points. The term "resolve" sounds mental thus Morale. It can be a specific use of Morale healing. A Warlord might use Morale to heal someone other than self, in the sense of "Stay with me!" commands. The healing by "inspiration", reminding me of adrenaline spikes during an emergency, can also be an aspect of Morale healing. Nice, this "transmutation" healing effect, sounds like what I call Shapeshift. I intentionally avoid the term transmutation because it often refers to elemental magic, like becoming a creature made out of stone or fire. Shapeshift specifically refers to animal anatomy, and includes living creatures like humans, beasts, lycanthropes, dragons, and similar. These anatomies have biological immune systems, and can be healthy or unhealthy. It occurse to me, Shapeshift healing might cure a lycanthropy curse, or similar magical disease. Cool. Because most damage is nonphysical (fatigue), or ignorable (bruise), Morale really does heal hit points. But when reaching zero hitpoints, the physical injury becomes real and significant, and potentially life threatening. At that point Morale is less effective. It might restore minimally 1 hit point or grant temporary hit points, but it wont undo the physical damage, not immediately anyway. That said, 5e needs a mechanic to represent a lingering injury in the first place, to mechanically represent what it is that Morale might be less effective at. This reverting to an earlier form or closing an injury more speedily, sounds like Shapeshift healing to me. Transcending space-time might be more like Positive Energy healing, to manifest a transcendently ideal self. This seems to correlate with luck, fate, and blessing too. Positivity healing is holistic, healing factors that the patient and the spellcaster didnt even realize were a problem. The Morale and Shapeshift healing are more targeted. Vigor in the sense of temporary hit points is often Morale healing. It can be Shapeshift healing too, such as Druid Wildshape that has an auxiliary living form take the damage, but not the primary form. Relatedly, the False Life spell seems more like "transmutation" into an auxiliary nonliving form that takes the damage, thus in a sense resembles the Stone Skin spell. Things effects like Stone Skin and False Life seem like prosthetics, rather than healing, per se. A call out, 4e did many things well! [/QUOTE]
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