Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Different Games appeal to different play styles
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dykstrav" data-source="post: 4457509" data-attributes="member: 40522"><p>Not at all. I'm glad that I've started a discussion that might not turn into a flame war within five posts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>Seriously though, <strong>Werewolf</strong> chronicles just never really jibed with me. I can get into a savage horror setting where the characters fight for control over a dual existence within their own bodies and fight a ceaseless battle against a cosmic force of evil. What I can't get into is a game where it's basically a dungeon crawl set in a modern industrial complex with players bragging about their cool magic weapons and body counts. I can play a beer-and-pretzels D&D game for violence without consequences. </p><p> </p><p>Garou society is violent, yes, but it's just one dimension of their existence and their struggles. What really disappointed me about <strong>Werewolf </strong>is all the potential for storytelling that was ignored. What would it be like to have a wolf under your skin that you can't always control? To be charged with saving people from their own self-destructive habits? To be seperate from wolf and man, but forbidden to love other Garou? I can imagine <strong>Werewolf </strong>as being really, <em>really</em> cool. There's so much drama and conflict built into the setting that it'd be difficult to keep it from being evocative. </p><p> </p><p>But I sorta gave up on it when I tried playing, because I got the impression that the type of chronicle that I'd like to run wouldn't be enjoyed by the players I met. I had this idea for an old sept leader who wnated to abdicate his position, but required that his successor be accepted by the caern's spirits. I wanted to have this play out as a classic quest to earn the spirits favor combined with the constant politicking that would occur, similar to the Akira Kurosawa film <em>Ran</em>. But alas... I don't think that Shakespearean themes of loyalty and betrayal and wasted potential would interest many of those players.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 4457509, member: 40522"] Not at all. I'm glad that I've started a discussion that might not turn into a flame war within five posts. ;) Seriously though, [B]Werewolf[/B] chronicles just never really jibed with me. I can get into a savage horror setting where the characters fight for control over a dual existence within their own bodies and fight a ceaseless battle against a cosmic force of evil. What I can't get into is a game where it's basically a dungeon crawl set in a modern industrial complex with players bragging about their cool magic weapons and body counts. I can play a beer-and-pretzels D&D game for violence without consequences. Garou society is violent, yes, but it's just one dimension of their existence and their struggles. What really disappointed me about [B]Werewolf [/B]is all the potential for storytelling that was ignored. What would it be like to have a wolf under your skin that you can't always control? To be charged with saving people from their own self-destructive habits? To be seperate from wolf and man, but forbidden to love other Garou? I can imagine [B]Werewolf [/B]as being really, [I]really[/I] cool. There's so much drama and conflict built into the setting that it'd be difficult to keep it from being evocative. But I sorta gave up on it when I tried playing, because I got the impression that the type of chronicle that I'd like to run wouldn't be enjoyed by the players I met. I had this idea for an old sept leader who wnated to abdicate his position, but required that his successor be accepted by the caern's spirits. I wanted to have this play out as a classic quest to earn the spirits favor combined with the constant politicking that would occur, similar to the Akira Kurosawa film [I]Ran[/I]. But alas... I don't think that Shakespearean themes of loyalty and betrayal and wasted potential would interest many of those players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Different Games appeal to different play styles
Top