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Different leveling speed for different campaigns?
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<blockquote data-quote="Umbran" data-source="post: 1787383" data-attributes="member: 177"><p>Yes, but not strictly defined by genre. It isn't as if all gritty fantasy games should progress slowly and high-magic ones should go quickly, or anything.</p><p></p><p>The rate of character advancement is a significant factor in the feel of the game, so the advancement rate becomes a useful tool. </p><p></p><p>As an example: Let's say you have a fast moving plot - having a fast character advancement rate makes the players feel like they are keeping up,and like they matter. Throttle down the advancement rate, but keep the plot fast, and the players start to feel like the world is a big place, and that it may run them over if they aren't careful.</p><p></p><p>That being said, I also like advancement tied to events. If the party doesn't accomplish anything, then there's o advancement. If they do lots of stuff which affects the world, or is at least highly interesting, then they advance.</p></blockquote><p></p>
[QUOTE="Umbran, post: 1787383, member: 177"] Yes, but not strictly defined by genre. It isn't as if all gritty fantasy games should progress slowly and high-magic ones should go quickly, or anything. The rate of character advancement is a significant factor in the feel of the game, so the advancement rate becomes a useful tool. As an example: Let's say you have a fast moving plot - having a fast character advancement rate makes the players feel like they are keeping up,and like they matter. Throttle down the advancement rate, but keep the plot fast, and the players start to feel like the world is a big place, and that it may run them over if they aren't careful. That being said, I also like advancement tied to events. If the party doesn't accomplish anything, then there's o advancement. If they do lots of stuff which affects the world, or is at least highly interesting, then they advance. [/QUOTE]
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Different leveling speed for different campaigns?
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