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Different mannerism and morality in your campaign worlds
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<blockquote data-quote="delericho" data-source="post: 6187345" data-attributes="member: 22424"><p>If I were running a historical game, then I would try to encourage players to adopts the manners and morality of characters from that time period.</p><p></p><p>However, despite its trappings, fantasy is not truly historical, so there isn't any real reason to assume historical morals are any more suitable than modern ones.</p><p></p><p>My preferred approach in a fantasy setting is for the 'base' area to adopt what I refer to as a "Battlestar" model - it's pretty egalitarian, especially as gender roles and sexuality are concerned. Anyone can do anything, there's no great racism, and so forth. That seems to be the approach most players are most comfortable with, and it means that a casual female gamer isn't going to be met with sexism that is liable to make her uncomfortable (while being undeniably accurate in a more 'historical' approach).</p><p></p><p>From there, I allow other areas to diverge from that norm. Perhaps one culture is strongly patriarchal, and there female characters will face sexism. Or, equally, perhaps a given culture is strongly matriarchal and the reverse is true. Some nations may have extremely strong caste systems, or practice slavery, or strongly curtail religious freedom, or...</p><p></p><p>One other thing: the assumed morality of a nation/culture/whatever is quite a different thing from the morality assumed by the alignment system. The former may change, even change radically, from place to place, while the latter is fixed. Just because a given culture practices slavery and believes it to be both lawful and good doesn't mean that they're <em>right</em>.</p><p></p><p>All IMC, of course. YMMV.</p></blockquote><p></p>
[QUOTE="delericho, post: 6187345, member: 22424"] If I were running a historical game, then I would try to encourage players to adopts the manners and morality of characters from that time period. However, despite its trappings, fantasy is not truly historical, so there isn't any real reason to assume historical morals are any more suitable than modern ones. My preferred approach in a fantasy setting is for the 'base' area to adopt what I refer to as a "Battlestar" model - it's pretty egalitarian, especially as gender roles and sexuality are concerned. Anyone can do anything, there's no great racism, and so forth. That seems to be the approach most players are most comfortable with, and it means that a casual female gamer isn't going to be met with sexism that is liable to make her uncomfortable (while being undeniably accurate in a more 'historical' approach). From there, I allow other areas to diverge from that norm. Perhaps one culture is strongly patriarchal, and there female characters will face sexism. Or, equally, perhaps a given culture is strongly matriarchal and the reverse is true. Some nations may have extremely strong caste systems, or practice slavery, or strongly curtail religious freedom, or... One other thing: the assumed morality of a nation/culture/whatever is quite a different thing from the morality assumed by the alignment system. The former may change, even change radically, from place to place, while the latter is fixed. Just because a given culture practices slavery and believes it to be both lawful and good doesn't mean that they're [i]right[/i]. All IMC, of course. YMMV. [/QUOTE]
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