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General Tabletop Discussion
*TTRPGs General
Different mannerism and morality in your campaign worlds
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<blockquote data-quote="steenan" data-source="post: 6189362" data-attributes="member: 23240"><p>I just don't, in most of games I run, arbitrarily decide what is good and what is evil. I determine what my NPCs think about it, players are free to decide what they think. There are consequences of choices, but no external, absolute judgement on who's right and who's wrong. Because of that, players' moral choices can matter - they are not forced to follow someone else's values.</p><p></p><p>On the other hand, if I run a game with absolute morality, I don't make it modern morality. Why should I? If we decide to play something with alignments, we want to feel they are there - so the value system of the setting should be different enough from our own. </p><p>It's even more important because moral views of particular players may differ. If setting's morality is too close, some will fit and some won't and it may easily be perceived as offensive. If setting's morality is far enough from our own, it's obvious that it's fictional and not a judgement on players.</p></blockquote><p></p>
[QUOTE="steenan, post: 6189362, member: 23240"] I just don't, in most of games I run, arbitrarily decide what is good and what is evil. I determine what my NPCs think about it, players are free to decide what they think. There are consequences of choices, but no external, absolute judgement on who's right and who's wrong. Because of that, players' moral choices can matter - they are not forced to follow someone else's values. On the other hand, if I run a game with absolute morality, I don't make it modern morality. Why should I? If we decide to play something with alignments, we want to feel they are there - so the value system of the setting should be different enough from our own. It's even more important because moral views of particular players may differ. If setting's morality is too close, some will fit and some won't and it may easily be perceived as offensive. If setting's morality is far enough from our own, it's obvious that it's fictional and not a judgement on players. [/QUOTE]
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Different mannerism and morality in your campaign worlds
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