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*TTRPGs General
Different mannerism and morality in your campaign worlds
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<blockquote data-quote="haakon1" data-source="post: 6189997" data-attributes="member: 25619"><p>Ah, a relativist argument that morality is relative in real life, and therefore must be relative in game so as not to offend the real life subjective morality of the players.</p><p></p><p>I'd argue the opposite -- morality is absolute. We're social pack animals. Every sane human being, for example, knows that killing children in a shopping mall shooting rampage is an evil act, whereas rescuing the victims of such a situation at risk to your own life is a good act. There's nothing "relative" about morality in extreme cases like that . . . I'd argue, indeed, that since morality is a constant on big issues like this, it probably is on smaller issues too.</p><p></p><p>It's what's socially acceptable is what varies -- just because a terrorist thinks killing kids in a shopping mall is OK, doesn't in any way change the fact that it's blatantly, repulsively evil to its core.</p><p></p><p>And just because somebody thinks two people of the same gender being in love is "evil", or thought slavery was OK, doesn't make either of those once upon a time "socially acceptable" views correct. Some people, perhaps most, think "seems useful to my goals" means "acceptable" and "seems icky" mean "not acceptable". But actually good people try to recognize the difference, which I'd say was always there.</p><p></p><p>Getting too close to religion and politics, I suspect, though I see more a philosophical question. But I'm pretty sure the Ancient Greeks -- who had many views that are quite different from mine, and obviously different politics and religion -- had the same view that absolutes exist. It's only post-WWII French dudes that seem to have a problem with it. But my philosophy education isn't deep, so I might be wrong. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>What the heck were we talking about again? I think I got WAY off topic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="haakon1, post: 6189997, member: 25619"] Ah, a relativist argument that morality is relative in real life, and therefore must be relative in game so as not to offend the real life subjective morality of the players. I'd argue the opposite -- morality is absolute. We're social pack animals. Every sane human being, for example, knows that killing children in a shopping mall shooting rampage is an evil act, whereas rescuing the victims of such a situation at risk to your own life is a good act. There's nothing "relative" about morality in extreme cases like that . . . I'd argue, indeed, that since morality is a constant on big issues like this, it probably is on smaller issues too. It's what's socially acceptable is what varies -- just because a terrorist thinks killing kids in a shopping mall is OK, doesn't in any way change the fact that it's blatantly, repulsively evil to its core. And just because somebody thinks two people of the same gender being in love is "evil", or thought slavery was OK, doesn't make either of those once upon a time "socially acceptable" views correct. Some people, perhaps most, think "seems useful to my goals" means "acceptable" and "seems icky" mean "not acceptable". But actually good people try to recognize the difference, which I'd say was always there. Getting too close to religion and politics, I suspect, though I see more a philosophical question. But I'm pretty sure the Ancient Greeks -- who had many views that are quite different from mine, and obviously different politics and religion -- had the same view that absolutes exist. It's only post-WWII French dudes that seem to have a problem with it. But my philosophy education isn't deep, so I might be wrong. ;) What the heck were we talking about again? I think I got WAY off topic. :) [/QUOTE]
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