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Different party, same adventure, big variation
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<blockquote data-quote="Bullgrit" data-source="post: 4748159" data-attributes="member: 31216"><p>I’m DMing an adventure for a group who has changed up some PCs in the middle of it, and I’m seeing what a big difference a change in roster can mean for an adventuring party.</p><p></p><p>When I designed this adventure, the party I expected was:</p><p></p><p>Human druid 6</p><p>Human fighter 6</p><p>Dwarf necromancer 6</p><p>Halfling monk 6</p><p>Half-elf cleric 4</p><p></p><p>The druid, fighter, and monk have more magic than normal for their level, so might actually be considered equal to a level 7 considering that.</p><p></p><p>This group has worked together many times before, and a major thing the druid brings to their big fights is what we call his “wolf bombs” – summoning dire wolves (and sometimes regular wolves) to tank the big enemies. This allows the fighter and monk to spring attack in and out while the big monster takes out its fury on the larger, closer target – the wolves.</p><p></p><p>This adventure features some fire environmental hazards, but with the druid’s spells, they easily blew through them.</p><p></p><p>But the PCs had to pull out of the dungeon for a few days. During this time, the druid 6, necromancer 6, and cleric 4 were replaced with a human sorcerer 6, a dwarf fighter 6, and a fighter 4 (archer).</p><p></p><p>Going back through the first part of the dungeon, the environmental hazards are more serious obstacles. The PCs took much more damage getting through than they did before. And now they are about to enter a fight with a red dragon – they’ve already stepped into its lair and parleyed with the dragon – and they know it will be a very dangerous fight. (They knew the BBEG was a red dragon from the beginning of this adventure.)</p><p></p><p>I’m looking at the PC roster now, compared to what I expected, and I’m thinking, “This is going to be ugly.”</p><p></p><p>I run a status quo game. I’m not a DM who changes an adventure based on changes in the PC roster (especially when the Players have an idea of what they will find – volcano dungeon, red dragon – before going into it), so I’m not going to rejigger this encounter for them. I didn’t create this adventure tailored for the previous roster, but I did have their abilities in the back of my mind when I designed it.</p><p></p><p>They could have bought stuff to cover for the missing characters – potions of protection from fire, etc. – but they didn’t.</p><p></p><p>Now, I’m not really asking for advice or anything here. I’m just noting how interestingly different, and even drastically different, an adventure can be for a different party roster.</p><p></p><p>Have you seen a situation like this? Have you seen how big a difference party roster can make for an adventure?</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 4748159, member: 31216"] I’m DMing an adventure for a group who has changed up some PCs in the middle of it, and I’m seeing what a big difference a change in roster can mean for an adventuring party. When I designed this adventure, the party I expected was: Human druid 6 Human fighter 6 Dwarf necromancer 6 Halfling monk 6 Half-elf cleric 4 The druid, fighter, and monk have more magic than normal for their level, so might actually be considered equal to a level 7 considering that. This group has worked together many times before, and a major thing the druid brings to their big fights is what we call his “wolf bombs” – summoning dire wolves (and sometimes regular wolves) to tank the big enemies. This allows the fighter and monk to spring attack in and out while the big monster takes out its fury on the larger, closer target – the wolves. This adventure features some fire environmental hazards, but with the druid’s spells, they easily blew through them. But the PCs had to pull out of the dungeon for a few days. During this time, the druid 6, necromancer 6, and cleric 4 were replaced with a human sorcerer 6, a dwarf fighter 6, and a fighter 4 (archer). Going back through the first part of the dungeon, the environmental hazards are more serious obstacles. The PCs took much more damage getting through than they did before. And now they are about to enter a fight with a red dragon – they’ve already stepped into its lair and parleyed with the dragon – and they know it will be a very dangerous fight. (They knew the BBEG was a red dragon from the beginning of this adventure.) I’m looking at the PC roster now, compared to what I expected, and I’m thinking, “This is going to be ugly.” I run a status quo game. I’m not a DM who changes an adventure based on changes in the PC roster (especially when the Players have an idea of what they will find – volcano dungeon, red dragon – before going into it), so I’m not going to rejigger this encounter for them. I didn’t create this adventure tailored for the previous roster, but I did have their abilities in the back of my mind when I designed it. They could have bought stuff to cover for the missing characters – potions of protection from fire, etc. – but they didn’t. Now, I’m not really asking for advice or anything here. I’m just noting how interestingly different, and even drastically different, an adventure can be for a different party roster. Have you seen a situation like this? Have you seen how big a difference party roster can make for an adventure? Bullgrit [/QUOTE]
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