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Different Paths: Shadow Dancer Rogue
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<blockquote data-quote="Fenris-77" data-source="post: 7633475" data-attributes="member: 6993955"><p>To start, might we call the whole package Shadow Dance, and then think about names for the various abilities based on steps or moves in that dance? Not important mechanically of course, but it might sound cool.</p><p></p><p>The standard is <em>here's the proficiency</em>, full stop. That's probably enough.</p><p></p><p>When you're talking about Jump, are you envisioning some sort of limited teleport, or just a straight jump bonus? I like an activation mechanic too, and we could certainly use Bladesong as a model for some of what we want to do. Adding an activation and limiting it to x/day or rest allows us to up the power level, which could be fun.</p><p></p><p>I'd add it in earlier than 9 and scale it at 9 before I'd make them wait all the way until 9. That said, there's only so many abilities so they'll be waiting for something.</p><p></p><p>We can work with that model. This is where using Bladesong as a template might be useful. Let me go re-read that right now.</p><p></p><p>To start, I would like a shadow teleport, even though it's already in another archetype. Level 6 us the usual there, so that's where I'd stick it. L9 is where I'd probably stick the tenebration. Some basic questions. Sight and sound, or just one? Shadow you can see, or shadow within X? Range? (something less than 100' maybe...). Shorter range and bigger effect makes it cooler and also more challenging to use. For example, if you called it shadow trance, and explained it as reaching out with your senses it could be both sight and sound within, say, 60', but not limited by line of sight. Longer range with line of sight could be another way to go. I'm picturing the PC using every shadow in range like a one-way mirror and mic in a police interrogation room.</p><p></p><p>I haven't imagined wuite this far, but what you mention is pretty much in the range and style of what I'd like to see, yeah. Maybe something like Blink at 13? I'm just spitballing at this point. Shadow Doubles is a great idea too, and both work in either slot. I'd probably put shadow doubles at 13 and then really work the insubstantial thing as the capstone.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7633475, member: 6993955"] To start, might we call the whole package Shadow Dance, and then think about names for the various abilities based on steps or moves in that dance? Not important mechanically of course, but it might sound cool. The standard is [I]here's the proficiency[/I], full stop. That's probably enough. When you're talking about Jump, are you envisioning some sort of limited teleport, or just a straight jump bonus? I like an activation mechanic too, and we could certainly use Bladesong as a model for some of what we want to do. Adding an activation and limiting it to x/day or rest allows us to up the power level, which could be fun. I'd add it in earlier than 9 and scale it at 9 before I'd make them wait all the way until 9. That said, there's only so many abilities so they'll be waiting for something. We can work with that model. This is where using Bladesong as a template might be useful. Let me go re-read that right now. To start, I would like a shadow teleport, even though it's already in another archetype. Level 6 us the usual there, so that's where I'd stick it. L9 is where I'd probably stick the tenebration. Some basic questions. Sight and sound, or just one? Shadow you can see, or shadow within X? Range? (something less than 100' maybe...). Shorter range and bigger effect makes it cooler and also more challenging to use. For example, if you called it shadow trance, and explained it as reaching out with your senses it could be both sight and sound within, say, 60', but not limited by line of sight. Longer range with line of sight could be another way to go. I'm picturing the PC using every shadow in range like a one-way mirror and mic in a police interrogation room. I haven't imagined wuite this far, but what you mention is pretty much in the range and style of what I'd like to see, yeah. Maybe something like Blink at 13? I'm just spitballing at this point. Shadow Doubles is a great idea too, and both work in either slot. I'd probably put shadow doubles at 13 and then really work the insubstantial thing as the capstone. [/QUOTE]
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