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Different Paths: Shadow Dancer Rogue
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<blockquote data-quote="Dausuul" data-source="post: 7633526" data-attributes="member: 58197"><p>I love this idea, since I also prefer rogues to monks but like the shadow theme. Here's how I might go at it:</p><p></p><p><strong>Flicker of Shadow.</strong> At 3rd level, as a bonus action when in dim light or darkness, you can turn yourself and any objects you are carrying into shadow. While in this form, you can pass through gaps as small as 1 inch wide without squeezing, you can hide anywhere, and you do not suffer disadvantage on Dexterity (Stealth) checks for moving more than half your speed.</p><p></p><p>This effect lasts until the end of your turn or until you enter an area of bright light.</p><p></p><p><strong>Dark Sight.</strong> At 3rd level, you gain darkvision with a range of 60 feet. If you already have darkvision, its range increases by 30 feet.</p><p></p><p><strong>Thief of Light.</strong> At 9th level, as an action, you can steal the light from all light sources (including magical ones) within 60 feet. They are extinguished and cannot be relit while you hold the stolen light in your fist. You must have a free hand to use this ability.</p><p></p><p>As an action while holding the light, you can release it in a blinding flash. Each creature within 20 feet that can see you must make a Constitution saving throw against a DC of 8 + your proficiency bonus + your Charisma modifier. A creature that fails its saving throw is blinded until the end of your next turn.</p><p></p><p>After you release the light, or after 1 minute, the light sources are rekindled and return to normal.</p><p></p><p><strong>Shadow Killer.</strong> At 13th level, you can kill your enemies through their shadows. When you are within 30 feet of a creature, if there is a light source on the other side of that creature, you can attack the creature's shadow with a melee weapon as if you were attacking the creature itself. The target takes damage normally from this attack.</p><p></p><p><strong>One With Darkness.</strong> At 17th level, when you use Flicker of Shadow, the effect lasts until you use a bonus action to end it or until you enter an area of bright light.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7633526, member: 58197"] I love this idea, since I also prefer rogues to monks but like the shadow theme. Here's how I might go at it: [B]Flicker of Shadow.[/B] At 3rd level, as a bonus action when in dim light or darkness, you can turn yourself and any objects you are carrying into shadow. While in this form, you can pass through gaps as small as 1 inch wide without squeezing, you can hide anywhere, and you do not suffer disadvantage on Dexterity (Stealth) checks for moving more than half your speed. This effect lasts until the end of your turn or until you enter an area of bright light. [B]Dark Sight.[/B] At 3rd level, you gain darkvision with a range of 60 feet. If you already have darkvision, its range increases by 30 feet. [B]Thief of Light.[/B] At 9th level, as an action, you can steal the light from all light sources (including magical ones) within 60 feet. They are extinguished and cannot be relit while you hold the stolen light in your fist. You must have a free hand to use this ability. As an action while holding the light, you can release it in a blinding flash. Each creature within 20 feet that can see you must make a Constitution saving throw against a DC of 8 + your proficiency bonus + your Charisma modifier. A creature that fails its saving throw is blinded until the end of your next turn. After you release the light, or after 1 minute, the light sources are rekindled and return to normal. [B]Shadow Killer.[/B] At 13th level, you can kill your enemies through their shadows. When you are within 30 feet of a creature, if there is a light source on the other side of that creature, you can attack the creature's shadow with a melee weapon as if you were attacking the creature itself. The target takes damage normally from this attack. [B]One With Darkness.[/B] At 17th level, when you use Flicker of Shadow, the effect lasts until you use a bonus action to end it or until you enter an area of bright light. [/QUOTE]
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