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Different Paths: Shadow Dancer Rogue
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<blockquote data-quote="Fenris-77" data-source="post: 7636804" data-attributes="member: 6993955"><p>I'd be ok working with redirecting every miss if the math is right. I don't actually think 50-50 is low for an ability that redirects every miss in HtH against a very hard to hit class either. The linking up with UD is cool, but redirecting half damage from one attack doesn't really seem like a 17th level capstone.</p><p></p><p>Maybe we want to add a couple more options to the Dance rather than one single ability?</p><p></p><p>If we wanted to go way off piste we could try something in a variable AC bonus (attack penalty? same diff) as part of the dance. For every enemy attack roll a d4 or a d6 or whatever and subtract that from the attack roll. If it goes under target AC it misses. That same basic idea could be implemented several different ways. The UD dodge redirect could be the second part of the capstone additions to the Shadow Dance.</p><p></p><p>Lets not compete against uncanny dodge though, agreed. I also think we need to focus on clean, simple, mechanics without too many rolls (my biggest issue with my own idea above).</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7636804, member: 6993955"] I'd be ok working with redirecting every miss if the math is right. I don't actually think 50-50 is low for an ability that redirects every miss in HtH against a very hard to hit class either. The linking up with UD is cool, but redirecting half damage from one attack doesn't really seem like a 17th level capstone. Maybe we want to add a couple more options to the Dance rather than one single ability? If we wanted to go way off piste we could try something in a variable AC bonus (attack penalty? same diff) as part of the dance. For every enemy attack roll a d4 or a d6 or whatever and subtract that from the attack roll. If it goes under target AC it misses. That same basic idea could be implemented several different ways. The UD dodge redirect could be the second part of the capstone additions to the Shadow Dance. Lets not compete against uncanny dodge though, agreed. I also think we need to focus on clean, simple, mechanics without too many rolls (my biggest issue with my own idea above). [/QUOTE]
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