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Different Paths: Shadow Dancer Rogue
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<blockquote data-quote="Fenris-77" data-source="post: 7788159" data-attributes="member: 6993955"><p>Hmm. One way to use the shadow double idea would be to have it use the rogue's reaction slot to do stuff. Make a list of things it can do: maybe an attack option, a defense option, and something else? If we call it Shadow Doubles and call it a facet of the dance, we can stack on a couple of other buffs to the dance if we feel like it.</p><p></p><p>I don't know about adding thrown to shadow items. Once the rogue starts hucking two handed swords with sharpshooter its all over but the crying. I think it would be enough to have them be light, or finesse and light. Even that opens up the whole great weapon feat tree to rogues at no cost, which is a pretty huge deal. It would still be a cool ability even if the weapons kept their normal tags. If you drop the added weapon tags it could even be a free action, which might be super cool for dagger throwing builds.</p><p></p><p>I do like the idea of connecting reduced incoming damage to increased outgoing damage. It's neat. I don't really grok it's connection to the shadow concept, but it's worth batting around.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7788159, member: 6993955"] Hmm. One way to use the shadow double idea would be to have it use the rogue's reaction slot to do stuff. Make a list of things it can do: maybe an attack option, a defense option, and something else? If we call it Shadow Doubles and call it a facet of the dance, we can stack on a couple of other buffs to the dance if we feel like it. I don't know about adding thrown to shadow items. Once the rogue starts hucking two handed swords with sharpshooter its all over but the crying. I think it would be enough to have them be light, or finesse and light. Even that opens up the whole great weapon feat tree to rogues at no cost, which is a pretty huge deal. It would still be a cool ability even if the weapons kept their normal tags. If you drop the added weapon tags it could even be a free action, which might be super cool for dagger throwing builds. I do like the idea of connecting reduced incoming damage to increased outgoing damage. It's neat. I don't really grok it's connection to the shadow concept, but it's worth batting around. [/QUOTE]
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