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Different Paths: Shadow Dancer Rogue
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<blockquote data-quote="doctorbadwolf" data-source="post: 7788843" data-attributes="member: 6704184"><p>Technically, thrown weapons aren’t ranger weapons, and thus cannot benefit from Sharpshooter, but I imagine most DMs either ignore or don’t know that. So, fair enough on that.</p><p></p><p>On shadow double: I’d rather not make it compete with the rogue’s reaction, since Uncanny Dodge is a central feature, and OAs are a good source of extra damage. But commanding it as a bonus action might be fun.</p><p></p><p>Wild thought: what if the crux of the subclass were actually the shadow double, rather than a shadow form? Or maybe both, with the double only lasting while the form is active?</p><p></p><p>Then at a higher level, it can get things like the ability to swap places with you as a bonus action, within 60 ft, stuff like that.</p><p></p><p>The double could be loosely based on the mechanics of the Artificer pets, requiring bonus action to attack, being re-summonable, etc.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7788843, member: 6704184"] Technically, thrown weapons aren’t ranger weapons, and thus cannot benefit from Sharpshooter, but I imagine most DMs either ignore or don’t know that. So, fair enough on that. On shadow double: I’d rather not make it compete with the rogue’s reaction, since Uncanny Dodge is a central feature, and OAs are a good source of extra damage. But commanding it as a bonus action might be fun. Wild thought: what if the crux of the subclass were actually the shadow double, rather than a shadow form? Or maybe both, with the double only lasting while the form is active? Then at a higher level, it can get things like the ability to swap places with you as a bonus action, within 60 ft, stuff like that. The double could be loosely based on the mechanics of the Artificer pets, requiring bonus action to attack, being re-summonable, etc. [/QUOTE]
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Different Paths: Shadow Dancer Rogue
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