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General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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<blockquote data-quote="Fenris-77" data-source="post: 9589493" data-attributes="member: 6993955"><p>I don't think crunch better defines things, it just provides specific mechanical support for more things. You might argue that provides some indexing as to what kinds of activities the designer expects to be germane to the setting and genre, but that's not the same as what's possible. I also think that <em>GM fiat</em> is a loaded term there almost purpose chosen to give a particular kind of player the vapours. Rules light games don't proceed based on GM whim, but rather on the logic of the fiction and usually by consensus in some fashion. Consistent rulings and consistency generally are necessary for both kinds of games.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 9589493, member: 6993955"] I don't think crunch better defines things, it just provides specific mechanical support for more things. You might argue that provides some indexing as to what kinds of activities the designer expects to be germane to the setting and genre, but that's not the same as what's possible. I also think that [I]GM fiat[/I] is a loaded term there almost purpose chosen to give a particular kind of player the vapours. Rules light games don't proceed based on GM whim, but rather on the logic of the fiction and usually by consensus in some fashion. Consistent rulings and consistency generally are necessary for both kinds of games. [/QUOTE]
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Different philosophies concerning Rules Heavy and Rule Light RPGs.
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