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General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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<blockquote data-quote="Li Shenron" data-source="post: 9589852" data-attributes="member: 1465"><p>It is not my definition of rules light vs rules heavy.</p><p></p><p>For me, an example is rather: player X wants to do Y? Rules-light system calls for one roll with a bonus; rules-heavy system calls for multiple rolls each one requiring different bonus calculated by aggregating different stats.</p><p></p><p>I think the alternative between "can try anything" and "can only do what's on your character sheet" is a different distinction.</p><p></p><p>And "crunchy" is an even different matter: it's about having a lot of character mechanical options, usually opposite of "fluffy" meaning more attention devoted to narrative and roleplay, even though the two are certainly not mutually exclusive, but only competing when referred to the focus given by a game's material (single book or whole edition)</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 9589852, member: 1465"] It is not my definition of rules light vs rules heavy. For me, an example is rather: player X wants to do Y? Rules-light system calls for one roll with a bonus; rules-heavy system calls for multiple rolls each one requiring different bonus calculated by aggregating different stats. I think the alternative between "can try anything" and "can only do what's on your character sheet" is a different distinction. And "crunchy" is an even different matter: it's about having a lot of character mechanical options, usually opposite of "fluffy" meaning more attention devoted to narrative and roleplay, even though the two are certainly not mutually exclusive, but only competing when referred to the focus given by a game's material (single book or whole edition) [/QUOTE]
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