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General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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<blockquote data-quote="Smackpixi" data-source="post: 9590170" data-attributes="member: 7028579"><p>I think it’s a something that gets glossed over in rules heavy vs rules lite. The presumption in these discussions is that rules heavy is character sheet heavy and that isn’t necessarily the case. You can have a rules heavy game with index card character sheet. PC says “I’m strong, and carrying a bow called a “powerful bow” and am a master with that bow, so I want to shoot an arrow through that guy to hit another guy.” From a character sheet lite, but rules heavy game, the GM calls for a roll to not hit bone, then another for arrow velocity, then another for…and so forth. But in a character sheet heavy but rules lighter game, the GM just says no, because the character doesn’t have the “Two Birds One Arrow” feat, the existence of which imply those w/o it cannot do that.</p><p></p><p>My preference is for character sheet light games, because the greater the list of things PCs can do, the greater the implied list of things they can’t do gets. I don’t think that’s necessarily true, but it’s a soft effect that affects the choices and decisions of players and GM.</p><p></p><p>Rules, not character sheet, heavy or lite is much more a preference from both GM and player for how much rolling are we gonna do and how fixed is the world - fixed, not necessarily consistent depending on rules quality and GM application. Can I shoot two guys with one arrow because the physics of the world and dice reveal it possible, or because the DM says yeah probably, that’d be cool. Rules heavy here may be complex, but mostly for the GM who needs to have all the tables handy. A player, need only wish to give it a shot. It’s not at all player limiting as some say/imply.</p></blockquote><p></p>
[QUOTE="Smackpixi, post: 9590170, member: 7028579"] I think it’s a something that gets glossed over in rules heavy vs rules lite. The presumption in these discussions is that rules heavy is character sheet heavy and that isn’t necessarily the case. You can have a rules heavy game with index card character sheet. PC says “I’m strong, and carrying a bow called a “powerful bow” and am a master with that bow, so I want to shoot an arrow through that guy to hit another guy.” From a character sheet lite, but rules heavy game, the GM calls for a roll to not hit bone, then another for arrow velocity, then another for…and so forth. But in a character sheet heavy but rules lighter game, the GM just says no, because the character doesn’t have the “Two Birds One Arrow” feat, the existence of which imply those w/o it cannot do that. My preference is for character sheet light games, because the greater the list of things PCs can do, the greater the implied list of things they can’t do gets. I don’t think that’s necessarily true, but it’s a soft effect that affects the choices and decisions of players and GM. Rules, not character sheet, heavy or lite is much more a preference from both GM and player for how much rolling are we gonna do and how fixed is the world - fixed, not necessarily consistent depending on rules quality and GM application. Can I shoot two guys with one arrow because the physics of the world and dice reveal it possible, or because the DM says yeah probably, that’d be cool. Rules heavy here may be complex, but mostly for the GM who needs to have all the tables handy. A player, need only wish to give it a shot. It’s not at all player limiting as some say/imply. [/QUOTE]
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