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General Tabletop Discussion
*TTRPGs General
Different philosophies concerning Rules Heavy and Rule Light RPGs.
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<blockquote data-quote="Celebrim" data-source="post: 9594259" data-attributes="member: 4937"><p>GMs whim becomes a problem when you get burned by it, regardless of the system. Personally, I think people often draw the conclusion that was the system's fault when it was the GM's fault, but if a system gives too few guidelines or bad guidelines (side eyes 4e skill challenges, all of the classic White Wolf colon games era, and most of FATE's core system) then maybe it's the system.</p><p></p><p></p><p></p><p>One of my tests is can the GM always state firmly what percentage chance of success they are giving. Not so much because I think you need to set all the stakes retroactively based on the intended chance of success, but because if the GM doesn't understand the system and math well enough to quickly compute those, then chances are they are capricious and random without intending to be so.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9594259, member: 4937"] GMs whim becomes a problem when you get burned by it, regardless of the system. Personally, I think people often draw the conclusion that was the system's fault when it was the GM's fault, but if a system gives too few guidelines or bad guidelines (side eyes 4e skill challenges, all of the classic White Wolf colon games era, and most of FATE's core system) then maybe it's the system. One of my tests is can the GM always state firmly what percentage chance of success they are giving. Not so much because I think you need to set all the stakes retroactively based on the intended chance of success, but because if the GM doesn't understand the system and math well enough to quickly compute those, then chances are they are capricious and random without intending to be so. [/QUOTE]
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